Distortion Lines and Glitches inside MQ2 in PCVR Unreal 5.3.2
Hi Folks😀 Could you help me with directions? I'm using PCVR with metaquest 2 on a build of unreal 5.3.2. I'm testing Nanite and Lumen. (I started with this one, because of the possibilities of being lighter in VR). I have a Win10, RTX3060, 64 memory, I7. On the PC screen everything is beautiful, but inside, in Metaquest 2, I have these glitches when teleporting and any movement causes a lot of distortion. Even with AA turned off (I searched the forum and they talked about AA) Any suggestions as to what might be happening? I wanted direction. Is this an Unreal error? From Metaquest or Windows? Hardware? Thanks!🤓Solved1.1KViews0likes2CommentsPTC v66 - Extremely slow load time on larger unreal game
Large UE games are incredibly slow to load on v66 (like 25 seconds) The same apk/obb loads in around 3 seconds on v65 and earlier. It's built against the v65 SDK. Something really weird going on with v66. I also notice sometimes OS apps are hanging/going really slow to load (like airlink) To reproduce install asgards wrath 2, First run is a bit slow but normal, compiles shaders etc. Close it Second run sits on the ... screen for 25 seconds then loads. Same for all subsequent runs. [EDIT] This appears to be to do with the app's apk signing certificate. A load of errors in the log are occurring for the 20 second wait. Certificate buffer not long enough, returning If I rebuild my app with a new certificate it then works but I can't change this on the store795Views0likes0Comments