Can I download older version of Meta Link?
Hi, I have three products that were supposed to launch on December 1, and all three are dead in the water, waiting on a fix for the Meta Link v83 bugs. The headset update to v83 did not fix any of my issues on any system, Nvidia or AMD, on any of three PCs I've tested on. I switched headsets, cables, and did full uninstall / reinstall cycle. If I start with a basic Unity app and add the All-In-One SDK, it flat out refuses to work with even the most basic OVRCameraRig setup. I don't know how this isn't plaguing everyone else. But I need to ship these products. Is it possible for me to download and use an older version of Meta Link ? Does Meta have pre-release versions of Meta XR All-in-One SDK ? The official one is still v81. That might be the silver bullet. Thank you, -Chilton72Views0likes0CommentsRuntime Optimizer Part 2 - GPU Textures and Mixed Reality | Performance Series
In Part 2 of our technical deep dive, Meta software engineers Jay Hsia and Nico Lopez move from high-level profiling into real GPU problem solving for mixed reality on Meta Quest. Youβll see how they use the Runtime Optimizer to study Passthrough projects and large texture collections, then turn that data into shader changes and day-to-day profiling routines that keep performance predictable. π‘After viewing this session, youβll understand how to: Configure Runtime Optimizer experiments for Passthrough and mixed reality projects. Choose between Texture 2D Array and atlases for large texture sets. Stream high resolution textures in smaller chunks. Move UV work into the vertex shader and add profiler markers. π¬ CHAPTERS π INTRODUCTION π 00:00 - Welcome & Agenda Overview π οΈ DEBUGGING & MIXED REALITY π 03:19 - Profiling Passthrough & Mixed Reality π 06:24 - Texture Arrays vs. Texture Atlases π¨ Shader & Code Optimization π 12:52 - Fixing Texture Fetch Stalls (Vertex Shaders) π 16:52 - Best Practices for Profiler Markers β FINAL THOUGHTS π 20:20 - Recap & Next Steps π OPTIMIZATION EXAMPLES REFERENCED IN THIS VIDEO π Meta Quest Runtime Optimizer Docs: https://developers.meta.com/horizon/documentation/unity/unity-quest-runtime-optimizer/ π Unity Profiler Documentation: https://docs.unity3d.com/Manual/Profiler.html π RESOURCES β‘οΈ Developers Blog: https://developers.meta.com/resources/blog/ β‘οΈ Meta Quest Developer Hub: https://developers.meta.com/horizon/documentation/unity/ts-mqdh/ π CONNECT WITH US β‘οΈ Sign up to get the latest news from Meta Horizon: https://developers.meta.com/horizon/newsletter π‘ LEARN ABOUT THE META HORIZON START PROGRAM The Meta Horizon Start program provides intermediate and advanced developers with the resources, hands-on support, and expert guidance needed to accelerate their app development. Join a thriving community to get the tools and go-to-market guidance you need to successfully deploy and grow your app on Meta Horizon OS. Apply to Start today: https://developers.meta.com/horizon/discover/programs/start
8Views0likes0CommentsFix Performance Bottlenecks with the Meta Quest Runtime Optimizer | Performance Series
In this technical deep dive, Meta Software Engineers Jay Hsia and Nico Lopez walk you through the complete workflow for identifying and resolving latency issues in real-time using the Meta Quest Runtime Optimizer. If youβre looking to optimize your build, this session is an essential resource for fixing performance bottlenecks prior to launch. π‘After viewing this session, youβll understand how to: Enable and configure Runtime Optimizer overlay in Unity Interpret real-time metrics to distinguish between CPU and GPU bottlenecks Apply actionable insights to reduce draw calls and texture overhead π¬ CHAPTERS π INTRODUCTION π 00:00 - Introduction to the Performance Series & Runtime Optimizer π 01:52 - The Optimization Profiling Funnel π οΈ RUNTIME OPTIMIZER SETUP π 05:31 - Core Concepts of the Runtime Optimizer π ANALYZING METRICS π 09:32 - Bottleneck Analysis: Finding What's Expensive π 15:27 - What-If Analysis: Quantifying Performance Costs π οΈ LIVE DEMO & WORKFLOW π 20:51 - Live Demo: Putting the Tool into Practice π 26:12 - Final Recap and Recommended Workflow π OPTIMIZATION EXAMPLES REFERENCED IN THIS VIDEO π Meta Quest Runtime Optimizer Docs: https://developers.meta.com/horizon/documentation/unity/unity-quest-runtime-optimizer/ π Unity Profiler Documentation: https://docs.unity3d.com/Manual/Profiler.html π RESOURCES β‘οΈ Developers Blog: https://developers.meta.com/resources/blog/ β‘οΈ Meta Quest Developer Hub: https://developers.meta.com/horizon/documentation/unity/ts-mqdh/ π CONNECT WITH US β‘οΈ Sign up to get the latest news from Meta Horizon: https://developers.meta.com/horizon/newsletter π‘ LEARN ABOUT THE META HORIZON START PROGRAM The Meta Horizon Start program provides intermediate and advanced developers with the resources, hands-on support, and expert guidance needed to accelerate their app development. Join a thriving community to get the tools and go-to-market guidance you need to successfully deploy and grow your app on Meta Horizon OS. Apply to Start today: https://developers.meta.com/horizon/discover/programs/start
13Views0likes0Commentsπ Fast Essentials: Performance & Pre-Submission Checks
Ready to submit your app? Learn more about debugging techniques and performance optimization strategies. We'll explore which improvements have the biggest impact on user experience and discuss what to review in those crucial final moments before you publish. We'll wrap up with a live Q&A session. Have a question you want to cover in the Q&A? Comment on this post and we'll add it to the list. Join on Zoom38Views0likes0Commentsπ Fast Essentials: Polish and Ship your Title | EMEA
Your title is so close to the finish line! Learn debugging strategies and specific high impact optimization areas to focus on that will give your users the most performant experience. Get quick tips on all the final steps you need to take before hitting publish. Join on Zoom143Views0likes1CommentPerformance Series: Runtime Optimizer
Join us for a hands-on workshop where we dive into making your immersive apps run smoother than ever. Whether you're an experienced developer or just getting started, youβll pick up quick, actionable tips on using tools like the Meta Quest Runtime Optimizer. We'll show you how to diagnose and optimize your gameβs performance with simple, easy-to-understand techniques and tools designed for quick results. Youβll walk away with real takeaways and confidence to make your VR or XR apps shine! Join on Zoom29Views0likes0CommentsA User Centered Idea to Make WhatsApp Messaging More Efficient
Hello Meta team, I would like to share a feature idea that can significantly improve user communication, reduce friction, and increase the overall clarity and confidence people feel when sending messages. Many users rely on the audio recording button when they need to express something quickly. However, audio messages are not always practical. They cannot always be heard immediately, they can feel intrusive in quiet environments, and they often fail to convey the exact tone or clarity that the sender intends. This leads to misunderstandings or users re recording multiple times until the message finally feels right. Here is a simple solution inspired by real human behavior and psychology: A Make Text button. With one tap, users could generate the message they want to send by speaking naturally. Instead of sending the audio, WhatsApp would convert it into clean, readable text. The generated text would appear on screen before sending, so the user can quickly review it, adjust anything they want, and then send it with full confidence. This supports how people naturally think. When speaking, thoughts flow more freely. When typing, thoughts become more organized. This feature would combine both strengths: the speed of speech with the clarity of text. It also reduces social pressure because the user can see the text before the other person does, giving them a sense of control and comfort. Initially, this feature could be released in English, then expanded to other languages as it proves its value. This small addition can make communication smoother, more inclusive, and far more efficient. It respects peoples time, their environments, and the psychology behind how they choose to express themselves. Thank you for considering this idea. I truly believe it can make everyday communication on WhatsApp smarter, faster, and more human friendly. Best regards, Akash19Views0likes1Commentπ Fast Essentials: Polish and Ship your Title | NORAM
Your title is so close to the finish line! Learn debugging strategies and specific high impact optimization areas to focus on that will give your users the most performant experience. Get quick tips on all the final steps you need to take before hitting publish. Join on Zoom108Views0likes0CommentsPerformance Series: Runtime Optimizer
Join us for a hands-on workshop where we dive into making your immersive apps run smoother than ever. Whether you're an experienced developer or just getting started, youβll pick up quick, actionable tips on using tools like the Meta Quest Runtime Optimizer. We'll show you how to diagnose and optimize your gameβs performance with simple, easy-to-understand techniques and tools designed for quick results. Youβll walk away with real takeaways and confidence to make your VR or XR apps shine! Join on Zoom68Views0likes1CommentScripts won't work unless I reset world.
I'm having an issue where my world player list and my welcome to world pop-up message does not work unless I reset my world multiple times. I did receive the sync error on desktop editor so I'm unsure if this is the issue or if it's something else. Has anyone else had this issue?Solved24Views0likes1Comment