AR Foundation's Plane Detection in Unity not work on Quest3.
I created an app made with AR Foundation's Plane Detection in Unity and built it for Android running on Quest3 and it does not detect anything but walls. I created an app made with AR Foundation's Plane Detection in Unity and built it for Android (Meta Quest3). When I install that app on Quest3 and launch it, the walls of the room become colliders, but the colliders of other furniture such as beds and shelves are ignored. I think the problem is in the way the app is made, because Quest3's Room Setup detected the furniture correctly and created the mesh. I thought from this article that I could use AR Foundation's Plane Detection to create an app with room furniture as colliders, but.., https://blog.unity.com/engine-platform/get-started-developing-for-quest-3-with-unity I referred to the following for how to make AR Foundation's Plane Detection. https://docs.unity3d.com/Packages/com.unity.xr.arfoundation@5.1/manual/features/plane-detection.html https://docs.unity3d.com/Packages/com.unity.xr.meta-openxr@1.0/manual/features/plane-detection.html The various versions are as follows Unity 2021.3.18 AR Foundation: 5.1.0-pre.6 OpenXR Plugin: 1.7.0 Unity OpenXR Meta: 1.0.0 Does anyone have any idea what could be causing this, or is anyone else experiencing the same problem? Or does anyone know of a page that explains in detail how to create an application that makes furniture into a collider?2.6KViews0likes1Comment