(Unity) How to get players OculusID / Username
I have been trying to retrieve the username but I can't get anything to work. Here's the program below. It retrieves the user's OculusID and sets a variable that is synced on the network. When this is run, it returns as a null reference exception. Users.GetLoggedInUser().OnComplete((Message<User> uMsg) => { if (uMsg.IsError) { Debug.LogError("Platform: GetLoggedInUser() failed. Reason: " + uMsg.GetError().Message); return; // no need to go any further if local user can't be determined } else { // success, process user structure we receive in uMsg.Data newClientClass.nickName = uMsg.Data.OculusID; } }); I cannot find any example code or documentation on how to properly implement this.3.6KViews0likes2Comments