Problems with getting Oculus ID from Oculus.Platform.Users.GetLoggedInUser()
Hi. Im making game rn, and trying to add own database-based cloud storage. So i need to get Oculus ID of each player to send it to database. And its working perfectly in Unity Editor, but when im trying to do same thing in Quest - its just returning null, and there is no errors. Can someone help me? And i actually think that this problem is because of Platform.Core.Initialize(id), but idrk.1.6KViews0likes1Commentoculus-platform-sdk: ovr_Room_GetInvitableUsers2 returning empty array on PC (works fine on Rift).
Hi all, Calling ovr_Room_GetInvitableUsers2 which sends a message ovrMessage_Room_GetInvitableUsers2 seems to be returning an empty user array on PCVR (Rift) but works fine on Quest? It used to work fine on PC too but I've been away on vacation for a week and can no longer work on my games online code as a result. I noticed that there is a new Platform SDK and have upgraded to it, but I'm still seeing the same problem. Has anyone else noticed this, and is there a fix / workaround? Thanks1.1KViews0likes1Comment