No static meshes when matching VR scene axis to real world
Hi guys, Recently I was asking on Unity VR forum how to align consistently the VR scene to the real space area. The only interesting feed I had to read was about a trick who consists in having an empty gameobject beeing parent of all the objects in the scene to move and rotate the whole scene accordingly with the real world. Fine, so I spent the entire last week to implement a passthrough opening scene with custom UI tools allowing the placement of 2 spatial anchors in the play area, then saved them to the local space. Everything works fine, except I can't use static objects anymore in any of my scenes. So the game can't be optimized for a smooth runtime experience. Since I guess that many developers have had these wonderings too, PLEASE someone who did it as it should be, let me know how to get out of this mess so I can spend time on the game content itself instead of the backyard of that technolgy 😵643Views0likes0CommentsAligning world with Guardian Play Area
I seem to be at a loss for I have been working on this problem for the last couple of days. I am trying to create a game where the player walks through the environment by walking around their play area given it meets the requirements (7 ft x 7 ft). I, however, seem to not be able to make the world align with the play area. I am able to get the play area and calculate where the player is inside of the play area as well as calculate the angle in which the world needs to be rotated to become aligned with the play area. Nothing that I do has seemed to work despite the numbers I have gotten. Has anyone else done this and can give me pointers or a solution on how this might be done?Solved9.6KViews2likes17CommentsHELP! Rift S: 'PLAY AREA NOT FOUND' Now happens every time I put the thing on.
I can't use my Rift S for Development anymore! I have two Quests 2's but they are GARBAGE... and not nearly as useful as my Rift S. Why would I want something HEAVY hanging off my face? My Rift S loses it's 'PLAY AREA' EVERY TIME I PUT IT ON even after only a couple seconds! I have an Index, I will start developing for STEAM with my INDEX before I will put on a RIDICULOUS QUEST 2 to WORK! Any fix for this stupid "PLAY AREA NOT FOUND'' perpetual problem?1.5KViews0likes1CommentRegular Play area not found / reset
I'm doing VR dev work and my setup has been roughly fine for about a year. Recently something with the Oculus app has changed on my desktop where I seem to have to reset the floor and play area a few times a day. I generally set it to ignore the play area because I'm sitting in one spot and opt for not drawing the boundary every time.701Views0likes0CommentsCan i Setup 2 Play Areas?
Hello, I recently got the Oculus Rift S and i did the proper Guardian Setup. the thing is, my Guardian setup is made at front of my PC desk, since it has space for it, but my chair and monitores are on the back side. There's a couple of games that i would like to play sit, but even after turning off the Guardian and resetting the view, it still says that i have to be on the game area (at the front part) Is there a way to disable it, or setup a 2nd guardian/play area and switch in between? Thanks in advanceSolved766Views0likes1CommentHow to rotate play area given by Oculus?
I've set up my guardian today, and the play area is inside and rotated in my guardian? I pointed my controller at the wall my sensors are mounted (pointed straight on, not at an angle) and stood in the center. The red line is my monitor. All of my games still work, but its getting annoying seeing play area too small warnings when I start some games. Any Ideas? (I used guardian boundary editor only to make the lines straight.)761Views0likes0Comments