MetaXR Plugin for Unreal Engine 5.2
Curious to know general ETA on plugin support for unreal engines 5.2? Have been using 5.2 binary release for a bit, but i haven't seen any info in git or forums about MetaXR official support. Have been using the 5.1 compatible plugin (v53) in the meantime with some minor tweaks so it compiles for UE5.2, but it's not a long-term solution. Any info would be helpful. Thanks!5.4KViews12likes7CommentsMetaXR plugin broken in Unreal Engine 5.4
The MetaXR plugin is broken for the latest on ue5-main branch (commit 7b00eca). Some part of the core VR integration was changed by Epic. Even though it should all be going through OpenXR. A beta MetaXR plugin for UE 5.4 would be nice.Solved9.2KViews3likes15CommentsUnable to package the build with OVRLipSync plugin enabled UE4.27
Hi the plugin is working however when i try to build i get this error. Unable to package. LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module. UATHelper: Package Plugin Task (Windows): AutomationTool exiting with ExitCode=6 (6) UATHelper: Package Plugin Task (Windows): BUILD FAILED LogSlate: Window 'Plugin Properties' being destroyed Please help or give me clue how to fix it in uplugin file?1.5KViews0likes1Comment4.26.2 Project Crashes on Launcher at start when I have Oculus Online Subsystem plugin Enabled
Hi guys, how you all doing? I'm having a problem with trying to add Oculus online Subsystem working on my project that it keeps crashing every time i try to run it on my Quest 2 and i dont know why. I though it had something to do with my blueprints that i created, so i tried to create a new project with just adding the Oculus online Subsystem but it keeps doing the same error and i dont know what to do. I tried searching the internet for answers but alas didnt found anything that could help me. If someone knows why this is happening i would be very grateful of you could help me. Thanks in advance! If you need more information let me know! PS: im using the SDK 29 and NDK r21b1.1KViews0likes0CommentsOculus VR Plugin Missing in Unreal Editor Project Settings Menu - Intended Quest Development
I am trying to make an app for Oculus Quest using Unreal Engine and the Oculus VR plugin while developing on macOS. I wish to access the settings of the Oculus VR plugin in the Unreal Editor in the "Project Settings" panel in the "Plugins" section, but the OculusVR item does not appear (see first screenshot below) even though the Oculus VR plugin was enabled in the "Edit->Plugins" menu (see second screenshot below). The expected appearance of the OculusVR plugin settings are described in the "Configure the Oculus Plugin for Unreal Engine" guide. I have followed all preliminary steps listed in Oculus' Quick-start guide for Unreal Engine development on Quest. I have experienced this behavior with both the Unreal Engine editor binary download from the Epic Games Launcher, as well as from the editor I built from source using the Oculus-VR Unreal Engine repository. The versions I used are: Epic Games Unreal Editor Binary: 4.25 Oculus Source Code for Unreal Editor: 18.0 based on UE 4.25 I am developing on MacOS Mojave (10.14.6). This same issue has been pointed out in other posts and forums. The solution mentioned in a couple of the posts is to download the Oculus Rift software, but this software only supports PC and not MacOS, so I am unable to use this. Surprisingly, this solution worked for PC users who were not attempting to develop for the Rift, but instead for the Quest. Another partial solution mentioned, which only allows you to modify the FFR setting for the plugin, is explained at the bottom of an Oculus guide on FFR in Unreal Engine. Is there any known full solution to this issue, specifically when developing on MacOS? I assume it would be simple enough to see the plugin settings for a plugin which has been enabled in the Unreal Engine editor. Thank you for any help on this topic. I originally had many helfpful links inserted into this post, but the Oculus forum has prevented me from posting links because I am "too new". This greatly reduces the quality of this post and is very sad. I have created a duplicate post on the Unreal Engine forum, so if you are looking for the links, please visit there!7KViews1like9Comments