Meta files that fail on Mac due to hardcoded Windows-style path\filename
Is there a maintained list of Meta UE source files (.cpp/.h) that hardcode Windows-style backslashes in file paths (e.g., path\filename instead of path/filename)? On macOS, those paths aren’t valid and have been breaking packaging/deployment (and sometimes Xcode builds) for me. I’ve confirmed at least two instances and suspect more. A complete inventory would let me verify whether this is the root cause of my Mac build/deploy failures and fix them efficiently.39Views0likes2CommentsPackaging for Store Help! Third Party DLL problems
I've been banging my head against the wall on this one. We recently released a game on SteamVR and are currently trying to port to Oculus. Everything works great, however when I try to upload to the Oculus store, it gives me errors saying my package contains a number of DLLs that Oculus doesn't like. The thing is, I have disabled just about ever plugin in my project and Unreal still builds a package with these DLL files. If I manually delete them, the app won't run either (it just spits out an Unreal crash log). The DLLs include Physx, Ogg, Vorbis, and a couple others. I would absolutely love to get this solved so I can publish to Oculus!1.7KViews0likes4Comments