Oculus Quest + Intel RealSense D435i + Unity
Hello everybody, I'm designing a VR performance, in which the user would interact with a real-time point cloud of the space around them. I am using an Intel RealSense D435i depth camera (all the processing is done in the device) and an Oculus Quest, and I'm developing in Unity. My question is: Is it technically possible for the Quest to communicate with the RealSense camera, through the USB-C port ? If not, is it a hardware limitation (for example, the Quest can't even power the RealSense) or is it a driver / android library / unity sdk limitation ? So far, my test pointcloud-viewer project builds without errors and when I connect the Realsense to the Quest I get the familiar sound of the Quest recognizing that something connected to it, but the actual app does not show any pointcloud at all, and the depth camera is clearly inactive (no flashing laser, no IR illumination in the room when viewed in Passthrough mode). This is new ground, so any help would be greatly appreciated!5.8KViews1like9CommentsImport pointcloud from Quest tracking system into the running Unity app?
Is it possible to import the current pointcloud representing the physical environment, which is continuously captured and updated by the Quest's inside-out tracking system, into the running Unity app? Note: This pointcloud (or at least parts of it) is visible during the Guardian initialization step, more specifically: when the user must confirm that there are no objects in the drawn boundary, points of elevated objects in the boudary are shown. Getting a hold of this pointcloud would enable to create an application that allows performing measurements on the pointcloud (eg to model an existing room).852Views0likes1Comment