Custom 360 VR video player with menu - help with some basic questions
Using Unity, I've built a video player with a 360 and set up some pointers. I want to use a map of the property as a UI for the user to jump to specific points (on the property and in the video timeline). I'm not sure if this should be a canvas or sprites. Also not sure if I should be using a canvas pointer or physics pointer. I'm not looking for a solution, just to be pointed in the right direction. 1. Should I be using Canvas or Sprites (or something else, I am very new at this) for my map-based UI? 2. Depending on the answer to 1, should I use a canvas or physics pointer to interact with the map? 3. We will be installing the app directly on the Quest. I would like to load the video file from the device sdcard. I haven't had any success with the methods I've tried. This seems like it should be really straightforward, so any tutorials or direction is appreciated. I really appreciate any direction provided. I'm happy to provide more information, if that's helpful. There really isn't that much to it.597Views0likes0Commentspointer smoothing
In one of our apps, we implemented a pointer interaction. I tried to align it as closely as possible with the pointer that comes out of your hand in the dash menu, and I noticed that some sort of smoothing or predictive movement is applied to the pointer's movement (the application pointer was much more shaky when the 2 pointers were displayed on top of each other). Any idea on how to implement such smoothing? From some platelets we did, it would really help players to confidently select stuff with the pointer. TX919Views0likes2Comments