Pointer Pose issue after update to Meta SDK V66 in Unity
In Unity, I've been using OVRHand.PointerPose.position to get the pointer pose position. In V65, it works as expected and gives the correct position. I recently updated to V66 and noticed that this position is now completely wrong. There is a significant offset to the generated pointer pose gameobject. I found this by turning the pointer pose's hide flags to none. As you can see in the above image, the pointer pose is somewhere else. The prefab used is OVRCameraRigInteraction and is directly dragged and dropped from Meta SDK package with no changes. Any advice on how to fix this?1.1KViews1like2CommentsHow to access scrollview in VR?
I'm currently using SteamVR_Laserpointer script (included in Steamvr plugin) to interact with UI elements by adding colliders to them. But when I tried to interact with a scrollview nothing happens. I want to implement a scrollview in VR. Please help me with this issue.932Views0likes0Comments