Random portals opening in Worlds
This first happened to me last night at Bunky's, then again tonight - numerous players in Bunky's tonight complained of seeing open portals that wouldn't close, even if they click the "Hide" button. Last night I was playing darts when a portal opened in front of me. The player responsible for opening the portal was NOT at Bunky's. I couldn't close the portal, so I had to move to another dart board. Another user last night told me she experienced the same thing over the past few days and that she was on call with another user, but they were in different worlds. A portal spontaneously opens in front her, and it was triggered by her friend in the other world throwing a portal. Tonight was worse. I could overhear users complaining about a portal on the stage that wouldn't close. Another player complained of one inside the bar area. The one I saw was in front of the middle basketball stall (it interrupted my game - see pic). What's even more bizarre is different portals are visible to different players - for instance, no one else at Bunky's could see the one I could see. I couldn't see the one on stage or at the bar. Why is this platform so damned glitchy?! To crown it all, functionality at Bunky's started to glitch -- users couldn't pick up bottles, darts would stay stuck in the board and not return. Resetting the dart would cause it to reappear at the counter but oriented horizontal pointed at the board (and ungrabble). The session finally crashed altogether tonight and booted everyone out.33Views0likes2CommentsDepthAPI Occlusion Lit conflict with stencil shader
Hi there, I'm currently working on creating a local multiplayer XR experience that involves both portal effects (using a custom stencil shader) and DepthAPI to allow players to see each other in a shared space.I've managed to get DepthAPI and the stencil shader to work individually, but I can't figure out how to combine them. The main issue is that DepthAPI, which uses the depth sensor of the Meta Quest 3, recognizes physical walls around players and prevents pixels of objects that are virtually further from the headset than the walls from being drawn. So, while the portal stencil works, it can't render the "outside" of the room. Do you have any ideas on how to deal with this? I'm not skilled enough in shaders to resolve it on my own. Here some screenshots of my current progress :2.2KViews0likes8CommentsMeta Portal Lazy Development - No Option to Disable Screen Off Timer
In an example of seriously lazy development, for some exasperating reason, Meta has decided to limit the options for the screen off timer for the Meta Portal to a maximum of 1 hour. I don't ever want the screen to turn off. Please update the Meta Portal software to include an option to disable the screen off timer entirely!480Views0likes0Comments