Set HDR enabled/disabled at runtime?
Passthrough still won't works (black screen) if HDR is enabled in the render pipeline asset settings, so I must build the project with HDR disabled. How can I activate HDR when the passthrough stage is done to get post processing effects on ? Actually I can successfully tick from script the HDR option, but it is not activating post processing effects at runtime. // This ticks the checkbox while running on editor, but no effects at runtime on the headset. var urpAsset = (UniversalRenderPipelineAsset)GraphicsSettings.renderPipelineAsset; urpAsset.supportsHDR = true;2.7KViews0likes3Comments