Render Camera Switching Forcefully in Screen Space - Camera with Pointable Canvas
When using Pointable Canvas with Screen Space - Camera on a Canvas, the Render Camera is forcibly switched to the Event System Camera instead of the intended camera (CenterEyeAnchor) This issue only appears during Play Mode and prevents the UI from rendering properly. Despite setting the correct camera, the Pointable Canvas overrides the Render Camera settings. I don't want to switch to World Space because I need the UI to always render in front of the player. How can I fix this issue while keeping the Screen Space - Camera setup? (^^ This is the camera that it automatically generates.)298Views0likes0CommentsPROBLEM to submit an app to App Lab
Hi All, I'm trying to submit an App to App Lab, but there is a problem with the App Metadata. I have filled all the gaps and sections, and I have all green checks but specs. I'm really have filled everything, and I have saved changes, so I don't know why, the specs haven't the green check and the button of submission is block and it says: "Please, complete all App Metadata sections before submitting". Someone have the same problem? Thanks!2.6KViews4likes6CommentsGlasses problem!
The original problem of scratching the surface with glasses is temporarily solved with a set of silicon spacers. The awkward part is that there are two different attachments for each eye (the hard plastic and the silicon), and sometimes they are dislocating on their own. The NEW PROBLEM has appeared: the air circulation is compromised! My eyes are boiling inside! The glasses are fogging very quickly. How much more money do we need to invest to fix the Oculus VR product? Also, Oculus should have thought about this before. Expensive vision glasses are already ruined. I am not sure what else I can do to progress with this “glasses situation." I am not ready to keep investing in this Oculus product.599Views0likes0CommentsOVRPlugin.GetSystemHeadsetType() doesn't return Oculus_Quest_2
I added the OVRController prefab to my project but on Quest 2 it always shows the controllers for te Quest. Thi is because OVRPlugin.GetSystemHeadsetType() always returns Oculus quest even if I'm using Oculus Quest 2. I'm working with the latest version of th Oculus Integration. Does anyone have the same problem?1.8KViews1like3CommentsPhone verification
Hi, I want to verify my account to become a dev so I can sideload my Oculus quest 2, but when I go to dashboard.oculus/verify/ I only have to option to put in my credit card while the page says that it should be possible to activate my account with a phone number, I tried contacting oculus support but they advised me to contact the dev support. ( Verify Your Oculus Developer Account Please verify your account with one of these two options: If you're an Oculus developer, you need to provide a payment method and/or phone number to help us establish your identity. If you remove this information, your account will no longer be verified.)7.7KViews4likes17CommentsOculus App destroys PC Performance
When I launch my Oculus App, it literally "kills" my PC, meaning, it destroys the performance. I don't understand if this is a CPU or GPU issue, but it's nearly impossible to use any of my applications, once the Oculus App is up and running. Devices: I am using Rift and Quest 2. I am testing also Air Link. My Specs: Windows 10 Pro 64 Nvidia GeForce RTX2060 AMD Ryzen Threadripper 2990WX 32-Core Processor 3.00 GHz 128 GB Installed RAM Tested latest Nvidia Drivers (Game and Studio) Questions: What are the best practices to troubleshoot? What can possibly cause that problem? Thank you very much for any little help, appreciate it!1.4KViews0likes2CommentsLeft controller wont pair to headset
My left controller won't pair to my headset on the app on my phone my right controller works just fine but yet my left won't does anybody know a solution to this problem please I want to go back to a VR content creator but it's hard to do it without my left controller cause I'm left-handed1KViews0likes0CommentsManette qui vibre non stop
En plein milieu d'une partie de Beat Saber ma manette gauche c est mise a vibrer en continu et est inutilisable. J'ai eteind le casque, enlever et remis la pile mais rien y fait, des que le casque redémarre la manette se remet a vibrer. Et la pile c est vider en 10 min a peine a cause de ses vibrations. Quelqu'un a déjà eu le même soucis et sais comment le résoudre ? Merci d avance2.5KViews1like2Comments