Glasses problem!
The original problem of scratching the surface with glasses is temporarily solved with a set of silicon spacers. The awkward part is that there are two different attachments for each eye (the hard plastic and the silicon), and sometimes they are dislocating on their own. The NEW PROBLEM has appeared: the air circulation is compromised! My eyes are boiling inside! The glasses are fogging very quickly. How much more money do we need to invest to fix the Oculus VR product? Also, Oculus should have thought about this before. Expensive vision glasses are already ruined. I am not sure what else I can do to progress with this “glasses situation." I am not ready to keep investing in this Oculus product.603Views0likes0CommentsDetect headset removed
Hi all, I'm a newbie developer and currently work for a museum. I want to control a 360 degree video without using the controllers. I am using the "isuserpresent" function to play / pause / stop the video. Everything works fine in the runtime (oculus Link) but when I build it doesn't. Does anyone have any idea where the problem is ? I work with Unity 2019.4 + Bolt + Oculus integration 23.1698Views0likes0CommentsGO port to QUEST
We created a custom app on the GO and sideloaded it on to a number of GO devices. But now the GO is gone, and the client wants 30 more headsets with the exact same app. (Which is a very simple game). Can we easily port this to a Quest? Or are there better alternatives. Any help here would be greatly appreciated.994Views0likes2CommentsHelp Oculus SDK OVR Hands - remapped after put off one of the controller
Hi, I updated after long time SDK oculus in my project. I have issue with OVR Hands. I mapped OVR Controllers for my own actions. For example: When I have in the hands both controllers everything works well. When I put left controller down off table, my right controllers automaticly remapped and my own actions not called. Is possible disable somewhere this function? Thank you.638Views0likes1CommentMatchmaking on Oculus quest
Hi! I'm creating quest online app by myself. As i understand from docs i should register my quest app before i can use app ID for creating rooms. But i can't create app because it's not exist in platform section. I've read somewhere(don't remember) that i need get quest developer access for it. So how can i get such access for self app creating?609Views0likes0CommentsQuest game goes black when switching between scenes.
Hi there, I'm using SceneManager.LoadScene() to switch between scenes in my Unity build for Quest. The title screen works fine, but then as soon as I trigger the scene change the game gets stuck on a black screen. Any idea of what might be causing this or how to fix it? Thanks!1.1KViews0likes2Comments