Oculus App destroys PC Performance
When I launch my Oculus App, it literally "kills" my PC, meaning, it destroys the performance. I don't understand if this is a CPU or GPU issue, but it's nearly impossible to use any of my applications, once the Oculus App is up and running. Devices: I am using Rift and Quest 2. I am testing also Air Link. My Specs: Windows 10 Pro 64 Nvidia GeForce RTX2060 AMD Ryzen Threadripper 2990WX 32-Core Processor 3.00 GHz 128 GB Installed RAM Tested latest Nvidia Drivers (Game and Studio) Questions: What are the best practices to troubleshoot? What can possibly cause that problem? Thank you very much for any little help, appreciate it!1.5KViews0likes2CommentsHow do I get my ue4.9 build to work with the latest runtime (1.6) ?
Heyo, we made a build of our game 'VR Flush' in ue 4.9 a while ago. Now, that I finally have the time to release it, it doesnt work with the latest oculus runtime anymore. The build still works with the 0800 runtime. What do I need to do to make it playable for everyone (Without having to tell them to downgrade to the 0800 runtime first)? I can rebuild it in 4.9, but I really don't want to migrate it to a newer ue4 version - That would be a ton of work.... What can I do? We d really appreciate your help :)) It would be a shame not to release it.. iNviSolved1.2KViews0likes4CommentsPositioning issues with Unreal4.1.1 + DK2 1.3 on Windows 10
Hi, In Unreal 4.11.1 the VR preview is having some issues. The following happens: The camera position on the Z axis is really low, almost at ground level When I am rotating my head horizontally, the camera has a weird panning motion. This was also happening with the old 0.8 SDK on windows 10. I've heard about other people having this issue as well, but couldn't find a solution anywhere. This is the link to my bug post on the unreal forums ( no answer yet ): https://answers.unrealengine.com/questions/401730/bug-firstpersoncharacter-blueprint-oculus-issues.html Any help would be greatly appreciated. Thanks3.5KViews0likes11Comments