Next Gen Consoles targeting more than 10.7 Tflops?
Apparently Google Stadia has Sony and Microsoft concerned and rumors are flying that they will have their consoles exceed the 10.7 tflops of stadia's streaming service. That would be higher than a GTX 1080 at 9 teraflops. According to the leak, Sony’s PS5 is aiming higher than Google Stadia’s 10.7 teraflop GPU. Not only the PS5, but Microsoft’s next Xbox codenamed Lockhart is also said to be gunning for the same target GPU. The information comes from Kotaku’s Jason Schreier, who is a trusted source on industry insider knowledge. Schreier further claimed that both next-gen consoles are set to launch next year. If this turns out to be legit, PSVR 2 could be a real contender and I wouldn't be surprised if Microsoft decides to jump in as well. https://digiworthy.com/2019/03/29/next-xbox-ps5-teraflops-stadia/8.3KViews2likes63CommentsArticle: Popularity of Sony’s PlayStation VR Surprises Even the Company
https://www.nytimes.com/2017/02/26/business/sony-playstation-vr-sales.html?_r=0 Now, I'm a side-line supporter of the PSVR... Oculus doesn't consider them to be competing in the same market, but rather raising overall VR awareness while catering to a market that likely wouldn't be buying PC-based VR systems anyways. I'm inclined to agree.. But this article had me cringing. Mainly, because Sony is getting nothing but positive reactions and praise for being in a remarkably similar situation to the one Oculus was mercilessly criticized for: Not being able to immediately supply enough units to meet demand at product launch. Why the journalistic double-standards? That's not the only thing worth rolling eyes at, though. Like citing figures from the infamously unprofessional SuperData Research.. Or claiming that "Oculus executives have sought to shift the conversation from first-year sales to the technology’s long-term potential", when we all know that's what Oculus was promising from the very beginning, to both the public and its own investors? (To my knowledge, Valve and the manufacturers of grocery-store-shelf mobile VR devices are the only ones whose business strategy revolved around "first-year sales") They also cite the VR industry as suffering from "limited high-quality content" ... guess we know which VR system the NY times owns, eh? :wink: At the article's close, Sony even gets into the revisionist history game: While Oculus has made a big splash in the industry, Sony began officially working on its headset in 2011, before Oculus announced its efforts, said Richard Marks, a Sony research fellow. At this point is there any company that WASN'T allegedly "working on" VR technology prior to Oculus? It's incredible that they all kept their technology under wraps for so long without a single rumor being leaked, and that they were only inspired to release that existing technology after Oculus demonstrated their own prototypes. :smirk: Whatever. Cynicism aside, I'm glad that Sony is introducing so many people to VR. That should help get the world past this new technology's teething phase, and show people that it's worth spending money on. Once that is established, there will naturally be people who are willing to spend MORE money for a more premium / less restricted experience, and that means that Oculus can only benefit from PSVR successes.1.2KViews4likes3CommentsRE7 Makes You Sick!
However, despite all of that, if you’re sensitive to motion sickness issues, this game may still bother you. Luckily, you can reload your save file and switch between VR and non-VR at essentially any time, making it easy to swap in and out of the headset and take frequent breaks. But consider yourself warned that it may not feel great if you don’t have well-established VR legs. http://uploadvr.com/should-you-play-resident-evil-7-vr/ So against all the fanboy denials from the comments following the E3 presentation, the concerns seem to have been proven right about if Capcom could address the issue of instigating sim-sickness with this game. Now the question will be if that will also be the case for the CV1 port?5.3KViews0likes20Comments