Upload multiple DLC to one SKU
I created an addon, I want to attach several DLCs to it. For example, I have an item with the SKU "Ball Pack", I want the user to get access to a set of elements when purchasing it - Ball1.fbx, Ball2.fbx, Ball3.fbx. But the documentation only mentions uploading one file428Views0likes0CommentsIAP purchase callback fail what to do?
So if we get a failed purchase callback how are we supposed to know if the person was charged? Because we assumed if it was a failed callback that meant that the person was not charged. However we did get a failed callback and then got contacted by the person saying they didn't get the item (we handle giving the item in the successful callback) They were able to provide a receipt showing that they were charged. So how are we supposed to know if a failed callback actually charged a person? I'm assuming if the card is declined it would be a failed callback as well?897Views0likes1CommentHow to handle In Game Currencies with Meta In App Purchases
Hy, i'm trying to implement an in game currency for my vr game and i'm curious if meta supports it on its API i looked into the docs but did not found anything that would solve my problem, i understand that we can create products and that i could create let's say a "100-coins" product and handle that on my app/game. But my point is how would i handle the balance in my game, i understand that i could save it locally or on a database but i was hopping that meta's api provided something to manage the balance of in game currencies, anyone has any experience on the subject? Thanks in advance.933Views0likes0Comments