Update project in QT 5.4.1 from Oculus DK2 to Oculus RiftS
Hello, I am having trouble updating a project in QT 5.4.1 to use the Oculus RiftS instead of DK2. I already installed the new Oculus SDK, but then I am getting syntax errors in the mainwindow.h (.cpp) and ovrinterface.h (.cpp). If I try the old (year 2012) Oculus SDK's the RiftS is not initilized. Which is clear, because there is no RiftS in the old OVR_Capi.h. Is it even possible to quickly add the Oculus RiftS, or do I have to change the whole project? Maybe some of you have an advice where to start? Thank you!! G0071KViews0likes0Commentsovr_CreateTextureSwapChainGL crash with Qt on Windows
Hello folks! I'm currently trying to write a Qt wrapper class for the Oculus Rift. So far, everything went extremely smoothly. However, now I'm hitting a problem where the call to ovr_CreateTextureSwapChainGL() crashes. I did initialize OpenGL and I set the current context but the call to that function keeps crashing the application. Is there anything I need to do other than initializing OpenGL and setting a valid context? Here is my very small wrapper class: I'm using OculusSDK v1.191.6KViews0likes2Comments