Can we Drop the Quest 1 VRC Requirement?
As Meta how now retired the Quest 1 and is only providing basic updates, can we now drop the requirement to test on Quest 1 to be accepted into App Lab? https://developer.oculus.com/resources/vrc-quest-performance-1/ I have a Quest 1 sat in my cupboard, gathering dust, solely to test my app before I submit to App Lab. If Meta, a $350 billion corporation, aren't supporting the device any more, why should indie devs be forced to! (I'll email support also and post any useful response here)975Views0likes1CommentESP32-BLE signal to Oculus
Hello everyone, I am trying to send Comand from my ESP32 to my Oculus Quest 1/2. I found 3 libraries (ESP32-BLE-Keyboard/ESP32-BLE-Mouse and ESP32-BLE-Gamepad) in Arduino, with which I can program the ESP32 and communicate with Android devices without drivers. i used the Mouse library And it worked with my Android phone. But not 100% in Oculus. the Oculus can find my devise and connect to it but when I press the button sometimes something happens and sometimes it doesn't. Do you have an idea how I can optimize this? and is it possible to configure the button in oculus quest? this is the Arduino code: #include <BleMouse.h> BleMouse bleMouse; const int buttonPin = 23; boolean oldPinState = LOW; void setup() { Serial.begin(115200); Serial.println("Starting BLE work!"); bleMouse.begin(); pinMode(buttonPin, INPUT_PULLDOWN); } void loop() { if(bleMouse.isConnected()) { if (digitalRead(buttonPin) == HIGH){ if (oldPinState == LOW){ bleMouse.click(); } oldPinState = HIGH; } else{ oldPinState = LOW; } } delay(50); }1.7KViews0likes0CommentsUpgrade probleme mit Sideload und Quest 1
Ich habe das Problem, dass nach Eingeben der Befehle in der Eingabeaufforderung, das Programm lädt, jedoch bricht dies nach genau 47% immer wieder ab und dort steht der Fehlercode: "Total xfer: 1.00x". Hast du eine Lösung dafür. Bitte um dringende Hilfe, da ich mit der Quest 1 Spiele programmiere und diese zum testen benötige. Danke schön.652Views0likes0Comments