Can no longer invite or join friends on calls
A couple of days ago after my headset updated, I no longer had the option to invite friends to calls, nor can I join calls or even see when my friends are online. When I go on to ‘People’ the option to invite/chat isn’t there and instead it takes me to the Shop! I tried asking a friend using the app chat on my iOS to send me an invite, which they did but when I clicked on it and tried to launch on to the VR, nothing came through on the headset to allow me to do it. Any ideas would be very much welcomed, thanksSolved20KViews0likes28CommentsTrigger problem on right controller quest 2
The trigger button on the right Quest 2 controller does not press all the way down, while in real life everything is fine in the pressing sequence, but in virtual reality the controller does not press all the way down (about 90% of the pressing).4Views0likes0CommentsQuest 2 Stuck on Link Loading Screen With White Meta Logo
So basically quest link (using a cable) worked yesterday perfectly fine, but today I tried to launch it and it gets stuck on a screen with a white meta logo, and never loads into the pcvr. I have a feeling this is something to do with the broken update they released a few days ago 78.1---. IF YOU HAVE A FIX PLEASE LET ME KNOW, I have to use VR for my job and this is making it so I can't work.76Views0likes7CommentsMeta Quest build v67 release notes
These features and enhancements are becoming available starting this week of July 8, 2024 and are pushed to Meta Quest 3, Meta Quest Pro and Meta Quest 2 headsets. Please note that you can find the most up to date release notes on our release notes article and you can check out our v67 blog as well for more details. New window layout We’re adding the ability to move windows around when you have multiple apps open in your headset. You can reposition windows anywhere. You can also watch content on a large screen by selecting the theater view on any window’s control bar. You can find this feature under Experimental in Settings. Creator content in Horizon Feed We’re introducing new creator videos to Horizon Feed. You can connect with creators through reactions and sharing and jump into games and experiences directly from content in your Feed. If you are an active creator on other social networks and are interested in participating as a publisher, please let us know in the Meta Quest Community Discord. This feature is rolling out gradually Swipe Typing We’ve added the ability to use swipe typing to enter text when using your headset. Cut down on typing by sliding your finger or cursor from letter to letter to spell words. You can turn this feature on by going to Settings, then System, then Keyboard and selecting the toggle next to Swipe Typing. Eye tracking improvements (Quest Pro only) We’ve made further improvements to eye tracking on Quest Pro. For the most accurate eye tracking, you can always recalibrate by going to Movement tracking in Settings, then Eye tracking and selecting Calibrate next to Calibrate eye tracking. Do Not Disturb improvements We’ve made a number of improvements to the Do Not Disturb setting. You can now select different durations for Do Not Disturb. You can turn this feature on from Quick settings. If you have Do Not Disturb turned on, you can also control this feature from Notifications. Wi-Fi QR code scanner (Quest 3 only) You can now scan a Wi-Fi QR code to connect to a valid Wi-Fi network with your Quest 3 headset. To scan a QR code, go to Wi-Fi in Settings and tap Scan QR Code. Immersive media continuity You can now open Quest TV or use File Viewer to watch immersive videos without quitting your current immersive app.39KViews37likes79CommentsAdding profiles
I'm trying to add a profile to our Quest 2 so we can play together with our Quest 3. However when I add an email to send a link to I can type in the email but the "send" button doesn't light up. Our original profile is connected for horizon+ so I don't want to make mine the main profile. How can I add profiles?13Views0likes0Commentsquest 2 support strap's plastic bits broke
While trying to readjust my headset i accidentally broke the two bits - the first plastic bit had already broken a while ago so i cant fix it anymore, recently the second bit also broke in half, i managed to tape it back together but honestly its hard to play on the vr now haha, does anyone know where i could get a replacement? if it's even possible :')37Views0likes5CommentsQuest 3 has no audio when connected to PC
I recently get the Quest 3, and for some reason I can't get the audio to come through my headset when it is connected to my PC using a link cable or AirLink. It shows as a device in the sounds settings and it is enabled in the audio Control Panel Playback section. I never had this problem on my Quest 2. I have updated the drivers, tried disabling the Nvidia High Definition Audio driver. Any help greatly appreciated! Note: This green audio bar next to the Oculus audio device stays at half-full whether the computer is playing or not. Not sure if that helpsSolved38KViews1like38CommentsOculus Browser - set start page?
I have a fleet of headsets through Oculus for Business. We deploy Oculus Browser on it for our WebXR project. Is it possible to change the start page in the browser, so that our site comes up automatically? If so, is it possible to do through Workplace? Currently, we set a bookmark to the site when we provision the headsets, but this has to be done manually on each headset, and the users have to remember to look in the bookmark list.1.2KViews2likes2CommentsVR should be fun, not frustrating - Steam VR PC Link problem
I am trying to build my VR (Quest 2) library by adding Steam VR games. Unfortunately, these games require a USB cable or 'air link' to run. I prefer the cable, so I bought a good quality - active - USB 3.x cable to connect my Quest 2 to my Windows 11 PC. Normally my procedure for playing a 'tethered' VR game on my quest 2 is this: 1. Plug the cable into my PC's USB 3.2 port and to the Quest 2. 1a) Power up the Quest 2 and wait it to boot up. 2. Start the Oculus app on the Windows 11 PC. Check that it recognized the Quest 2 headset 3. Start Steam. Select the VR game I want to play, then hit Play. 4. Put on Quest 2 headset. I see the game starting, but somewhere during game play, everything goes blank and I get the message 'pc disconnected'. So the first thing I did was to place the velcro cable management strap over the Quest 2 band so that it keeps the USB C cable in place. The connection feels good, and wiggling it during game play (when PC link is working) does not disconnect. The spontaneous disconnect appears to be a software/firmware glitch, and not a connector issue. It has occurred in multiple Steam VR games. I tried a Google search, and saw something about an alternate connection driver, but I wasn't in the mood to fiddle with the PC - I just wanted to enjoy some VR! Is there an alternate to Oculus Windows app when playing Steam VR games on the Quest 2? Thanks for your help Ethan_TXSolved23KViews3likes7Comments[UNRESOLVED as of May 30, 2024] - Quest 3 Controller Tracking Issues
update May 30, 2024: There have been no updates/improvements to controller tracking since Meta Support marked this as solved! Community consensus seems to be that this issue stems from hardware/software limitations with the controllers, specifically the method of tracking (as a software developer working specifically in the machine learning and computer vision space, I agree that this technology is not particularly robust enough to handle some types of movement). If you play games that require fast hand movements and/or dynamic hand positioning, I would recommend not buying a Quest 3, unfortunately. I've heard some anecdotes regarding improved tracking with the Quest Pro controllers, but the improvements are marginal at best - not worth the additional ~$300 for minimal performance gains IMO. My personal recommendation is to stick to Quest 2. Not to detract from the various improvements that the Quest 3 has brought (e.g., color passthrough w/higher resolution, better hand tracking, higher overall hardware specs compared to Quest 2, etc.), but Quest 2 controller tracking is significantly better than the Quest 3's. Ideally, my hope is that Meta will push an update that allows for pairing Quest 2 controllers with the Quest 3, but as of right now, that's just a pipe dream as Meta has given no indication of making these headsets/controllers backwards compatible. While I'm (naively) hopeful that things will change, realistically speaking, I have 0 expectations and a lot of disappointment. tl;dr: I've had a Quest 2 for almost 3 years. I received my Quest 3 today and was very excited to use it. Controller tracking performance is much worse than the Quest 2, at least in the context of games where you swing your arms as fast as you can. This was not a problem for the Quest 2 (unless controllers were physically damaged, e.g., hitting a wall, dropping them, etc.). Don't buy if you play games like Gorilla Tag, Beat Saber, Synth Riders, or any of the other games mentioned throughout this thread!!! Question: Are there ways to modify the Quest 3's controller tracking such that fast hand movements won't be affected by the prediction-like behavior where the in-game hand moves farther than you swing? When I perform a baseball throwing movement with my hand/arm, the tracking will not keep up and it ends up losing my hand's position for a fraction of a second, causing my in-game hand to be positioned farther away than my hand actually is (this is not an issue with Quest 2 controller tracking). Details/Context: I primarily use VR for exercise, and I mostly play Gorilla Tag. Gorilla Tag is a game where you play as the upper half of a gorilla, using your arms as your means of locomotion. Basically, you use your arms as if they were your legs, and you can run, climb trees, wall-run, etc. It's an infection-based tagging game where you join a lobby of up to 9 other people, and the game will randomly select a player to be the first tagger. The tagger(s) will continue tagging until everyone in the lobby has been tagged (infection-style), and then a random player will be selected as first tagger; this pattern just continuously repeats. While the learning curve is pretty steep to play at a high level, there is a growing community of players who are very competitive (approx. 10-20k players based on the communities I participate in - Competitive Gorilla Tag on Discord and Gorilla Tag Competitive on Discord). As a prominent member of this community, people have been seeking my feedback on whether or not the Quest 3 is worth it. While I feel that a majority of the new features are amazing, I have had issues with the controller tracking. Gorilla Tag is an active game where you're constantly swinging your arms as fast as you can to travel around the map(s) to avoid being tagged. The primary player base for the game is Quest 2 users. Aside from physical damage, most players have not had any problems with controller tracking on the Quest 2, aside from when the controller goes out of the tracking range of the headset (as expected). However, the Quest 3 controllers lose tracking during medium-fast to fast hand movement (medium-fast: like playing catch with a friend; fast: throwing a baseball as hard as you can). The consequence of this in the context of Gorilla Tag is that your in-game arm extends to the game's max arm length frequently, causing your hand to collide with the wall/tree/ground and launch you away from the surface. This is a big issue for games/activities involving fast-paced hand movement as it's not nearly as reliable as the Quest 2 controller tracking performance.Solved178KViews48likes517Comments