Single Pass rendering not working with Quest 2 v56
It seems that Quest 2 software v56 has a conflict with single pass rendering. I had to revert back to multi-pass to make my app work again. However, we give up performance in doing so. Single Pass was working fine with version 55. Any suggestions on what could be done to have it single pass compatible with v56?659Views0likes0CommentsHow to PREVENT Meta's updates on Meta Quest Pros & 2s
Dear Meta, I am one of developers using multiple Meta Quest Pros and 2s. Is there a way for us to configure the headset such that Meta's OS updates do NOT happen automatically (e.g. Meta's recent v54 update disabled controllers and suddenly broke our AR software in development). Meta has been "forcing" these updates without our consent. And, in rare cases when this update happens, it disables functionality or even bricks the headset (problems with Quest 2 last summer where we had to factory reset for particular updates). We are not trying to ignore your updates, but merely trying to stop the updates during our critical software development period. We understand the importance and benefits of these updates. However, it's not a risk that we can take during this time. These types of forced updates are increasingly making us, developers, difficult to rely on Meta Quest Pros and 2s for development. Let us know if there is a functionality to to disable these forced updates, or if not, could you add one asap?1.6KViews2likes2Comments