Quest Link via cable low performance after update
I'm really upset with the performance of Quest software nowadays. I was playing Alyx, Metro and Beat Saber a while ago with zero issues (recommended settings and 600mb bitrate on debug). For some reason, after some updates, I'm getting unplayable stutters even on the Link menu while using the headset. Nothing changed on my hardware. I'm still playing all my flat games on 2k with high fps, so why they reduced my recommended settings and I'm getting really bad fps even on 0.7x? RTX 3080, RYZEN 9 6900HX, 32GB RAM, WIRED LINK 3.2 GBPS123Views1like0CommentsQuest Pro Passthrough lag/latency/low framerate over Oculus Link cable
The Quest Pro passthrough video feed lags considerably when entering Play mode in Unity and using the Link cable. Virtual objects render at > 72 FPS (reported in Stats window), but the video underlay from the real world feels like ~3 FPS. Additionally, the passthrough often does not work at all over the Link cable---specifically, if I remove the headset after running the scene (but leave the device plugged into the Link cable), the next time I put the headset on and run the scene results in no passthrough video (black background) or a warped still image of the passthrough video that does not change as I move/rotate my head. The tedious fix for this issue has been disconnecting and reconnecting the Link cable, and then re-enabling the Link in the headset. The same scene works fine (consistent, no passthrough lag) using a Quest 2. I am using a desktop computer with an RTX 3090 and a USB 3 connection with >2 GB/s throughput. As indicated in this post the passthrough works fine when deployed to the device as a .apk. However, I have not been able to find a solution for running it in a usable fashion over the Link cable. One of my colleagues is having the same issues in Unreal Engine.7.4KViews5likes6Comments