Quest pro eye tracking vergence
Hi all. I finally got Eye tracking to work on my unity project (after updating my developer account on the phone app). Now I'm rendering the gaze rays from my eyes and testing eye independence and vergence. In all of my testings the vergence is nearly constant, regardless of whether I'm focusing on an object one inch or many feet away. However, gaze rays should be nearly parallel when focusing on very far away objects, and almost 90 degrees from each other when focusing on very close objects. That doesn't happen at all. The two rays are correct in that they both point in the direction my eyes were looking, but it seems Meta is not using each eye's data independently to determine the eye object rotation even though that's what the gaze script implies to be doing. My hypothesis is the algorithm uses something like a cyclops eye gaze calculation and then points both eyes towards a pre-established focal point on the cyclops ray. If that's the case then that's a problem because I'm using eye tracking precisely to discriminate between the user focusing on nearby or far away objects that may be aligned with the cyclops eye ref. I need the vergence angle for that, but it seems to be constant.3.8KViews4likes7CommentsQUEST PRO Horizon workrooms Create a call center format
Hi dev guys. Using the Quest Pro; Can you create an alternative workrooms office space layout so a team leader can run a call center of 20 workers ( maybe each worker is inside a pod space) inside the master workroom and have it so the workroom call center is run by a team leader overseeing it. This would help our call center business on a work from anywhere basis. We would place an order for 60 quest pro headsets if we could have this format. Also Using the Quest Pro; Can you guys create easier ways to send docs to our canon printer from the headset. Maybe build more printer drivers and firmware so we can print docs directly out of the headset straight to printer. And something so DocuSign streamlines and can be called up easily inside the workroom. Tks in advance. !!635Views0likes0Comments