Quest 2 - Quest pro controllers update stuck at 0%
Hi I just got my Quest Pro controllers today and paired them to my headset (Quest 2), however I can't use them and a little pop up saying "Controller update in progress (Left 0%) (Right 0%)" keeps appearing evey 30 seconds, I left the controllers a while to update but they never progress past 0%Solved82KViews23likes307CommentsMeta Quest v55 Release Notes
These features and enhancements will become available starting the week of June 21st, 2023 and will be rolling out to Meta Quest Pro and Meta Quest 2 headsets. Quest performance improvements We’re continuing to move VR forward by pushing the boundaries of what Quest Pro and Quest 2 are capable of. With v55, we’re enabling higher clock speeds for the CPU and GPU for all Quest Pro and Quest 2 headsets, giving you smoother gameplay and a more responsive UI. This update also adds more power for developers to take advantage of for both existing and upcoming apps. These performance improvements include: Up to 26% increase in CPU speed for Quest Pro and Quest 2 Up to 19% increase in GPU for Quest 2 Up to 11% increase in GPU for Quest Pro Passcode We’re adding the ability to use a passcode to unlock your device, which will work like the unlock pattern. As this feature gradually rolls out, you’ll be able to set up a numerical passcode between 4 and 12 characters to unlock your device, enter saved passwords, and more. You’ll be able to manage your passcode from Security in Settings. Messenger in VR We’re updating the Messenger experience in VR to help you connect and make new friends while in the metaverse. With v55, we’re bringing the Messenger app, including messaging and audio calling to VR, so you can hang out with those who matter most regardless of which device they use. People you follow are online indicator You’ll now see a green circle on the People tab in the universal menu to help you know when people you follow are online. Explore redesign We’re gradually rolling out an experimental design with new content for the default landing page in VR, Explore, so you can effortlessly engage with your communities, compelling entertainment, and immersive experiences. A few of the Explore changes we’re experimenting with include: New layout formats Reels in VR Reels in VR will only be shown to users who have a Facebook or Instagram account in the same Accounts Center as their Meta account Meta Avatars Store Meta Horizon Worlds featured worlds Media content from Peacock, YouTube VR, Pluto TV and Xtadium Easier avatar editing in real-time We made it easier to travel to the mirror in your Horizon Home to edit your avatar. With just one click on the mirror, you will be transported and ready to view real-time edits to your avatar in an optimal position. This will be rolling out gradually. Eye tracking improvements We’ve improved eye tracking on Quest Pro to make it more accurate across a broader field of view and during expressions like winking. For the most accurate eye tracking, you can always recalibrate by going to Movement Tracking in Settings, then Eye tracking, then Calibrate eye tracking. Use hands on notifications We’re gradually rolling out a new way to interact with notifications in VR using your hands. With hand tracking turned on, you’ll be able to tap on icons or buttons, or swipe to dismiss a notification. New virtual environments We’re releasing two new virtual environments: Futurescape: As featured in this year’s Meta Quest Gaming Showcase, Futurescape combines futurism with the beauty and tranquility of nature. You can try out this new environment by going to Personalization in Settings. The Great Sand Sea: Available for download to all Meta Quest users who pre-ordered Asgard’s Wrath 2, The Great Sand Sea is a large, free roaming, living world that allows you to immerse yourself in the mysterious sands of a vast desert landscape in VR. Once you pre-order Asgard’s Wrath 2, you can download this new Home environment from the Meta Quest app or directly from your Meta Quest headset and then launch the environment from the Home screen. Browser multi-touch support Quest Browser now has multi-touch gesture support, allowing you to use Touch controllers or your hands to zoom in, zoom out, or interact with other web elements.49KViews14likes139CommentsQuest Pro controllers go to sleep too quickly.
Both my partner and I have Quest Pros. We AirLink them to our PCs and play VRChat that way. However, we've both noticed that if we stop moving our hands for only about 10 to 15 seconds the controllers seem to go into a sleep mode which causes our characters in VR's arms to drop straight down to their sides. We can wake the controllers back up by wiggling them a bit but it's quite annoying and jarring to have your arms constantly fall to your sides. It's especially annoying when you're using one controller to scroll through a menu and the other goes to sleep causing the game to enter into one controller mode and then the controller you were using to scroll a menu now moves your character so the menu closes and your character starts moving in some direction. I have looked all over but do not see a way to adjust how frequently the controllers go to sleep when not being moved. I've also tried factory resetting both the headset and the controllers.Solved11KViews8likes25CommentsScreen tearing lines after v2.1 on quest2 and 3s
Specific Symptoms & Conditions Only Affects UI/Overlays: The tearing and artifacts only appear on the Quest UI, menus, overlays, and video streaming layers (such as Virtual Desktop or screens with white backgrounds). 3D Environments are Unaffected: Full 3D environments, background environments, and in-game visuals work perfectly fine, as long as no system overlay is present. Tied to Head Tracking: The visual tearing is triggered by head movement. It appears as horizontal lines when moving the head up and down, and vertical lines when moving the head left and right. Affected Devices & Firmware Hardware: The issue is widespread and not isolated to one headset. Users have confirmed this is happening on the Quest 2, Quest 3, Quest 3S. Software: Multiple users pinpointed that the issue began very recently, specifically after the Horizon 2.1 update. Troubleshooting Attempted (No Fix Found) Users have attempted standard fixes, including factory resets and using the Meta Quest Update Tool, but the issue persists. Hardware defect ruled out: While one user suggested it could be a loose display cable, the community consensus strongly confirms this is a software/firmware issue. A broken display cable would cause persistent visual glitches across all games and apps, whereas this issue dynamically turns on and off depending strictly on whether a UI overlay is present. https://www.reddit.com/r/OculusQuest/comments/1rz62f9/comment/oc5a99g/ - pictures and video included https://www.reddit.com/r/OculusQuest/comments/1rq1z31/quest_2_rainbowartifacts_tearing_but_only_on_ui/ Possibly: Screen Tearing Artifacts | Meta Community Forums - 13690362.2KViews7likes60CommentsPTC 2.3 - Quest Pro controller is getting an offset every 30
- Quest Pro controller is getting an offset every 30s that doesn't resolve itself (I have this issue since day one, on three different controllers so it's not hardware related) as before where I was putting the drifting controller in my back a few seconds to make the headset/controller line of sight occluded, then bringing the controller in front my face/the headset, it used to recalibrate after a few seconds. This issue makes the headset useless when randomly one of your controller is multiple meters away from your actual hand... Note I tried to leave PTC, performed a factory reset : I haven't been rollback to 2.1, I'm stuck on 2.3... Edit : After thousand hours of VR, it's just today I found a way to force the quest pro controller to reset its tracking : I bring the controller inside a pocket/below my t-shirt for a few seconds, then bring it in front of the headset -> it resets the tracking... At least I can use my Quest Pro without restarting my controller every few minutes.379Views6likes15Commentsmy quest pro bricked after update
after the update, the screens started turning off after some time and so every time, updating through the update Meta Quest software website does not help, I have already tried 2 times, I had almost the same symptoms once, I waited for the next update, then updated through the website and after that it worked. video of the problem: https://drive.google.com/file/d/1wqd4Kew4k16iApFgNZ5E6tjMGzNoj-Xn/view?usp=sharing115Views3likes3CommentsStartup issues with Q3/QPro v85 Final
Since the latest v85 final (non-PTC) on both my Q3 and QPro headsets (and meta-link pc app) neither headset starts up properly. It seems to startup ok but then goes to a black screen (did the same after the update/restart btw). To get it to startup I need to press the power button once (get a sleep mode beep), then press it again, and then it starts up fine and seems to work well with everything. Also, my Q3 Elite battery strap still does not charge its battery and headset battery properly. I don't get any charge lights on the headset and it only seems to charge the headset battery to 75-80%. I have files bug reports on all these issues. Hopefully Meta will eventually provide fixes. Otherwise, all my standalone and PCVR with Link and Air Link seem to work fine (no performance or bitrate limitations as reported by a few users). Cheers.109Views2likes3CommentsLeft Quest Pro Controller Won't Pair. Is It Bricked?
I've tried about every method under the sun. Factory resetting, power cycling, pairing in VR, in the mobile app, and connected to the PC. Nothing works. When I first booted up the Quest Pro, I saw the right controller receive a firmware update, but not the left? Is there anything I can do? I don't want my purchase to go to waste.129Views1like4CommentsQuest pro controller failing to pair
as far as ive seen online, this is not a problem only I have. My left quest pro controller is failing to connect to my quest pro itself. It sits there, flashing purple and white. my quest pro during the pairing process gives me a message of "controller failed to pair" HOWEVER, the right controller paired just fine. Ive tried resetting the controller, restarting, keeping it in cameras view, restarting the headset, etc. im unsure of what to do. considering i just spent around $850 on the headset and controllers for christmas.99Views1like4CommentsWill meta ever address the terrible quest pro tracking?
title says it all, the headset has been out for 3 years and yet tracking loss is still persistent on quest pro, despite being in a well lit environment the controllers will all of a sudden loose their positioning and tracking, they don't work unless you put them back on the base station or reset the headset. I have tried everything to troubleshoot these controllers, I want to love the headset but the controller tracking is awful. It baffles my mind that Meta shipped out a "pro" headset with worse controller tracking than their Quest 2. It is extremely frustrating, Meta knows we are suckers for buying this headset and they seem dead-set on never addressing this issue. There have been multiple reddit threads, and threads on this very forum (that have now been seemingly scrubbed) discussing this This headset feels like a 1500$ paper weight, I really don't understand how the controller tracking is so terrible for so many. Who do they plan to sell a Quest Pro 2 to? Most QPro users I have spoken to are disappointing because it feels like Meta is trying their hardest to ignore the people that would support a headset like this. Meta please fix these controllers they are so terrible, loosing tracking out of nowhere despite an optimal set-up for tracking.178Views1like3Comments