Moving Oculus Store app to App Lab
Hello, I created an app under Quest (Store) when it should of actually been App Lab. This app is still in Alpha. How can I move this application to App Lab without creating a new application? I'd like to keep the same name, but I'm unable to do so trying to create an new app as App Lab.596Views0likes0CommentsApp Lab - Email Invited Users not receiving emails for any product
Hey! We've been working with App Lab for a long while now deploying VR products, and we're running into some problems with user access to our release channels. When we add a new user to any channel, the App Manager will say that they are invited; they will appear on the invited users list, however we will not receive any emails. Was wondering if anyone has been having similar problems, if so some advice would be much appreciated! Thank you!958Views1like0CommentsHow to view number of downloads in developer dashboard?
Is there a way to fetch the number of times our app was downloaded from the store or App Lab? I tried checking analytics and all the menu items appear empty. Also is there a difference with accessing analytics between an app on the Quest Store vs an app on App Lab?993Views2likes0CommentsDoes ownership transfer from App Lab to the Meta Quest Store?
My plan is to sell my game through App Lab while it is in early access. Once it is done I want to release the full version through the Meta Quest Store. My question is this: if the game is purchased through App Lab, will it show as already owned when the game is released on the Meta Quest Store? I want those who invest in the early access to also own the release version whenever it comes out. Thanks!1KViews2likes0Comments!Time Sensitive! GraphQL server responded with error 1675030 creating new Quest-Store Submission!
We deprecated the App lab version of "theBlu" we were using for development so that we can now create our actual Store Release submission for today. (the team is doing their final hand off to publishing and submission to certification TODAY and we are getting the following error every time we try to create a new "theBlu" Store Submission release. An Error Occurred! Message GraphQL server responded with error 1675030: Error performing query. Error Code 1675030 Trace ID DE4OHGXnDB2 Please advise and help ASAP as this bug is blocking our scheduled handoff which could significantly impact our schedule if we do not get this resolved today. please help! -Adam3.1KViews0likes2CommentsBringing Rift games to quest
There are a few games i would love to play on the quest that are on the rift. I do have a wire to play rift games but the wire gets in the way and it can get annoying when maybe that slight movement of the wire disconnects everything. But games such as: contagion, hell split, spiderman, blade and sourcery and thief simulator i would love to play without using a wire. Please make the rift games be eligible to play on quest WIRELESS, I love these action games and I'm getting bored of the current quest games. Not to mention if people haven't got the games already, especially on the quest it would financially help oculus as they are good games, in my opinion anyways.921Views1like0CommentsOculus Quest - Way to Store
Hi, We have a question about how it's working now. Previous to have a chance to get your app on the Quest Store you needed to send a draft or idea of a project on a very-early level of development to the Oculus team. Oculus wrote it clearly "Send your idea as soon as possible to avoid money spent on product that will not be on Quest Store when we decide this way". Now Oculus gives us Lab Apps - that is a really good solution for some small demo and b2b apps but for other apps like games ? 1) Previous : you send idea and Oculus team say if this title will have a chance to be on Oculus Quest Store before you spend all money and even start think about developing 2) Now : you need to spend all your time and money to create an app that MAYBE will go to Store - Oculus will decide if this is good or not and you don't have any voice in it - this is absurd! We asked support if there are some conditions that the app needs to meet to be promoted from Lab Apps to Oculus Quest Store - Oculus team don't answer this question so we decide to ask other developers. Official answer from Oculus is : “We are constantly sourcing high-quality applications for the Oculus Store, and App Lab provides another way for us to identify potential fit.” Do you now any condition or way to get access to the Oculus Quest Store ?1.3KViews5likes2CommentsApp Labs Approval Broken?
We're not able to update our apps on the Go because it's been sunsetted. Now, we're also not able to get our apps approved through App Labs as they're incredibly backlogged. We've been waiting for months. So what would you advise developers to do to be able to distribute on your platforms? We've been bumped off the Go with nowhere to land on the Quest. Can you please let us update our apps on the Go while you're clearing the backlog of App Lab apps? Or give us a private release channel where we can distribute our apps on Quest? Thanks for listening.631Views0likes0CommentsCan't find documentation of how to deep link from Quest App to Quest Store
I haven't got the right to post any links yet, you will have to replace all % with dots, sorry about the inconvenience, I've marked all links as code. In the making of a demo, we've got the request from Oculus to deep link at the end of the demo to the Quest store page, however, I've found absolutely no documentation or examples of their deep link capabilities in the platform SDK. The feature is mentioned a few times in different posts: developer%oculus%com/blog/enable-more-connected-user-friendly-experiences-with-the-rich-presence-and-deep-linking-apis developer%oculus%com/blog/enable-more-connected-user-friendly-experiences-with-the-rich-presence-and-deep-linking-apis All posts forward you to their documentation gathering: developer%oculus.com/documentation However, the Unity documentation developer%oculus%com/documentation/unity is essentially useless unless you're just looking to get started with VR, and any of the other documentation topics are irrelevant for us. Also worth mentioning, I was looking at the native SDK documentation. developer%oculus%com/documentation/native/ps-platform-intro to maybe get some sense of where to start looking in the Unity project, and they have a link for App Deeplinking. developer%oculus%com/documentation/native/ps-deeplinking Although, when you click it literally says: "Ooopsie, looks like you're lost, click here to go back" ... So, with that said, has anyone else had any luck with finding any documentation to the deep link stuff, or has winged it and could point in the right direction of where to start looking?1.4KViews1like0Comments