Possible to disable noise reduction in microphone input? Singing gets filtered out[Quest 2 / Unity]
Hello, we are developing a singing game and using the built-in Quest 2 Microphone. In our game you try to hit certain tones and receive feedback how to adjust your voice to reach a certain frequency. We realized that the moment the user reaches a stable frequency that input gets filtered by the headset (which we think is the noise reduction at work?) I understand that this behavior probably makes sense for voice chat applications (as stable frequencies most likely are noise that need to be filtered so spoken voice can be heard) however for us that is a big issue as stable frequencies are exactly what we need to player to input through the microphone in the form of singing. Is there any ways to disable the noise filtering? Any other suggestions how we could solve this issue? We are using Unity's built-in way of receiving the microphone input through an audio source. Any help appreciated greatly! Warmly, Christian4.1KViews7likes3CommentsSpectator Mode for Quest2
Accidently posted in the Comunity Forums by accident before hopefully someone in here might know a bit more. Looking for any documentation on how to implement the spectator mode shown recently at a oculus event. Basically the feature is a separate camera casting to a phone or compatible device, that isn't what the user in the headset is seeing. I work in Unity so anything specific to that would be especially useful but I'll take anything at this point, I can't seem to find anything other then press releases.7.1KViews5likes10CommentsAvailability of Quest 2 for Developers
Hello, It think its safe to say we are excited to develop our titles for the Quest 2, wasnt considering current gen headsets but with 2k res and the power, we think we can develop the titles for standalone quest 2 without pc requirement. However getting access to a physical device may be hard to get as its being released. Is there a developer option when purchasing that anyone is aware of? Much appreciated2.2KViews4likes6CommentsQuest brightness
Im already with the latest V33 and the brighness slider. But with the lowest brightness and darkmode on, its still burning my eyes! I need more lower brightness choice for keeping my eyes working and for the battery lifetime! There are already some apps with brightness adjustment, which can turn the brightness much lower than the system lowest birhtness, and its working well! Cant figure out why its so hard to do so for oculus. Is anyone share the same problem or anyone have a solution?1.1KViews2likes1CommentCan't find more settings to access developer mode on Oculus app (quest 2)
I'm signed up successfully as a developer on Oculus. My headset is synced to my phone app perfectly, it says it's connected. I want to go into developer mode through the app, and every tutorial I find on how to achieve this says I have to access settings to do so. However, there are only two settings options I can find -- Account Settings, and Privacy Settings. Neither of these contains what I'm looking for. Supposedly there is a "more settings" option somewhere, but it doesn't seem to exist. Why won't it allow me to go into Developer Mode on the app?3.2KViews2likes4CommentsOCULUS QUEST 2 - BROWSER & WEB PLAYER - VR 360 limited resolution
We're working in a development of a web player to allow VR 360 cinema content to be watched on any screen... So web player can show correctly a 360 cinema stream on a smartphone (2D 360) and smartphone with cardboard (3D 360), also on PC or MAC screen (2D 360) and on Oculus Quest and Quest 2 (3D 360). BUT... Although Oculus Quest 2 can support perfectly 3D 360 Cinema contents at 5760x5760 resolution 30fps (using Oculus TV app accessing to local file content), we could not make it work when playing the same content from a DASH streaming internet server... So we tried to generated DASH/HLS stream in several formats... 5760x5760 30fps with H265 and VP9 codecs, (which are supported on QUEST2) but DASH/HLS streaming does not work and shows only audio with a grey no-video screen. If we try with a DASH stream with 4096x4096 resolution and H264 codec, then it works... but it's far away from the video quality we would like to achieve with 5760x5760... Could please some technical guy from Oculus tell us which are the real resolutions and codecs support from Oculus Browser on Oculus QUEST and Oculus QUEST 2? Thank you very much for your kind attention. Berst regards. Francesc Mas3.1KViews1like0CommentsProblems with setting read permissions on Quest 2
I have an app developed in Unity3D that loads a 360 video from the "sdcard/Movies" folder. It is running fine on my Quest 1 but I can't get the permissions set correctly on my Quest 2. If I use "adb shell dumpsys package <package_name>" to check for the permissions it is listed as "android.permission.READ_EXTERNAL_STORAGE: restricted=true" Then I try to use the ADB command to change it "adb shell pm grant <package_name> android.permission.READ_EXTERNAL_STORAGE" But this doesn't change the restricted setting to granted=true as I would expect. I have also included the "<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE"/>" in the Android manifest file. Is there something that I'm missing? Any help is apreciated. Eskild.Solved4.3KViews1like1CommentThe error message:SocketError.Accessdenied
Hi guys, could someone help me? I'm making an online game. When testing on quest2, it was found that on the V35 system, it can be connected through the Internet (TCP protocol). However, on the V56 system, it cannot be connected through the Internet (TCP protocol). The error message "Client Recv: failed to connect to ip=34.86.33.208 port=9000 reason=System.Net.Sockets.SocketException (0x80004005): Access denied" will appear. Is it because I set something wrong? Could you share a similar experience? Thank you so much.1KViews1like1CommentAbout Text to speech other than English
Hello. As a premise I am new to VR development. I would like to do text to speech with MetaQuest2, and I have deployed the VoiceSDK in Unity to check the specifications. I have confirmed that I can deploy a scene (TTSSample) in Unity and read out the input English text, but is it possible to set another language (e.g. Japanese) to read out the text? Thanks1.1KViews1like1Comment