Spectator Mode for Quest2
Accidently posted in the Comunity Forums by accident before hopefully someone in here might know a bit more. Looking for any documentation on how to implement the spectator mode shown recently at a oculus event. Basically the feature is a separate camera casting to a phone or compatible device, that isn't what the user in the headset is seeing. I work in Unity so anything specific to that would be especially useful but I'll take anything at this point, I can't seem to find anything other then press releases.7.1KViews5likes10CommentsProblems with setting read permissions on Quest 2
I have an app developed in Unity3D that loads a 360 video from the "sdcard/Movies" folder. It is running fine on my Quest 1 but I can't get the permissions set correctly on my Quest 2. If I use "adb shell dumpsys package <package_name>" to check for the permissions it is listed as "android.permission.READ_EXTERNAL_STORAGE: restricted=true" Then I try to use the ADB command to change it "adb shell pm grant <package_name> android.permission.READ_EXTERNAL_STORAGE" But this doesn't change the restricted setting to granted=true as I would expect. I have also included the "<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE"/>" in the Android manifest file. Is there something that I'm missing? Any help is apreciated. Eskild.Solved4.3KViews1like1CommentPossible to disable noise reduction in microphone input? Singing gets filtered out[Quest 2 / Unity]
Hello, we are developing a singing game and using the built-in Quest 2 Microphone. In our game you try to hit certain tones and receive feedback how to adjust your voice to reach a certain frequency. We realized that the moment the user reaches a stable frequency that input gets filtered by the headset (which we think is the noise reduction at work?) I understand that this behavior probably makes sense for voice chat applications (as stable frequencies most likely are noise that need to be filtered so spoken voice can be heard) however for us that is a big issue as stable frequencies are exactly what we need to player to input through the microphone in the form of singing. Is there any ways to disable the noise filtering? Any other suggestions how we could solve this issue? We are using Unity's built-in way of receiving the microphone input through an audio source. Any help appreciated greatly! Warmly, Christian4.1KViews7likes3CommentsCan't find more settings to access developer mode on Oculus app (quest 2)
I'm signed up successfully as a developer on Oculus. My headset is synced to my phone app perfectly, it says it's connected. I want to go into developer mode through the app, and every tutorial I find on how to achieve this says I have to access settings to do so. However, there are only two settings options I can find -- Account Settings, and Privacy Settings. Neither of these contains what I'm looking for. Supposedly there is a "more settings" option somewhere, but it doesn't seem to exist. Why won't it allow me to go into Developer Mode on the app?3.2KViews2likes4CommentsOCULUS QUEST 2 - BROWSER & WEB PLAYER - VR 360 limited resolution
We're working in a development of a web player to allow VR 360 cinema content to be watched on any screen... So web player can show correctly a 360 cinema stream on a smartphone (2D 360) and smartphone with cardboard (3D 360), also on PC or MAC screen (2D 360) and on Oculus Quest and Quest 2 (3D 360). BUT... Although Oculus Quest 2 can support perfectly 3D 360 Cinema contents at 5760x5760 resolution 30fps (using Oculus TV app accessing to local file content), we could not make it work when playing the same content from a DASH streaming internet server... So we tried to generated DASH/HLS stream in several formats... 5760x5760 30fps with H265 and VP9 codecs, (which are supported on QUEST2) but DASH/HLS streaming does not work and shows only audio with a grey no-video screen. If we try with a DASH stream with 4096x4096 resolution and H264 codec, then it works... but it's far away from the video quality we would like to achieve with 5760x5760... Could please some technical guy from Oculus tell us which are the real resolutions and codecs support from Oculus Browser on Oculus QUEST and Oculus QUEST 2? Thank you very much for your kind attention. Berst regards. Francesc Mas3.1KViews1like0CommentsQuest 2 not authorizing adb wifi connection
Meta docs and many forum posts seem to indicate that it is possible to connect adb to a Quest 2 over WiFi, as it is to older Oculus hmds. But it is not working for me. I am on a Win10 laptop. When I connect the Quest 2 via usb, it presents an authorization dialog and adb works as expected. When I then follow the instructions for setting up a wifi connection, everything seems to go OK, however no authorization dialog shows up, and adb reports the device as connected but not authorized. Is this normal? Or should I be looking for a configuration problem on my PC?2.2KViews0likes1CommentQuest 2 not shown in Windows Explorer; ADB works fine
I am trying to connect the Quest 2 to a laptop over USB to copy files, but it does not show up in Windows Explorer. I started with the provided cable in a USB-C port, but then the device was also not recoginised by ADB. When using a regular USB port on the laptop the device was recognised and Windows showed Ready to use, but it does not show up in Windows Explorer. I then started adb and it first came up as unauthorised and after allowing connection in the headset it came up as device, so that works fine. But it still did not show up in Windows Explorer. I found this support page https://support.oculus.com/795778631158860/ that tells me to check the driver in Windows device manager. It did have a warning sign so I tried to update the driver. First automatically, but that gave no update and then followed the steps in the support page. But the MTP USB driver was not in the list. Tried several options to install the MTP driver: The MTP Porting Kit, did not work The Media Feature Pack, but got the message that this update was not for this Windows version (the page unfortunately has no informtion on what version I should use, so I just picked the latest one) Found this site https://thegeekpage.com/fix-mtp-not-working-in-windows-10/ and tried options 1 and 5, but no effect either Tried disabling Developer mode, as I found on Reddit somewhere (sorry can't find the page back), but that also did not help. The weird part is that a week earlier I connected the headset to another laptop and it worked perfectly. Connected over regular USB, Allow connection and presto, the Quest 2 showed up in Windows explorer. Could copy files and install the test version of our apps. So I'm out of ideas and I hope someone can help me. I realise the problem is most likely in the laptop and not in the Quest 2, but maybe someone has seen this before and found a solution.2.2KViews0likes1CommentAvailability of Quest 2 for Developers
Hello, It think its safe to say we are excited to develop our titles for the Quest 2, wasnt considering current gen headsets but with 2k res and the power, we think we can develop the titles for standalone quest 2 without pc requirement. However getting access to a physical device may be hard to get as its being released. Is there a developer option when purchasing that anyone is aware of? Much appreciated2.2KViews4likes6CommentsQuest 2 storage access issue
I have trouble accessing (writing to) the internal storage /sdcard/Pictures/ This has never been an issue with Quest 1, but just emerged with Q2. After installing the APK and running it, Quest 2 asks me to allow permission to access storage, which I confirm. I'm in Unity (settings below), and the logcat error I'm getting is: ADB Logcat Error Unity UnauthorizedAccessException: Access to the path "/mnt/sdcard/Pictures/xxx.JPG" is denied. Error Unity at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00000] in <00000000000000000000000000000000>:0 Any idea what the cause and fix might be? thx, volker1.4KViews0likes0Comments