The error message:SocketError.Accessdenied
Hi guys, could someone help me? I'm making an online game. When testing on quest2, it was found that on the V35 system, it can be connected through the Internet (TCP protocol). However, on the V56 system, it cannot be connected through the Internet (TCP protocol). The error message "Client Recv: failed to connect to ip=34.86.33.208 port=9000 reason=System.Net.Sockets.SocketException (0x80004005): Access denied" will appear. Is it because I set something wrong? Could you share a similar experience? Thank you so much.997Views1like1CommentHeadset keeps freezing
Hi im destiny, And i have a issue my quest 2 keeps freezing if it using memory, When it using memory my headset it also get hot not normal warm or something realy hot, On a cold start and while using it it freezes a lot. What do i mean with freezes like all the apps not even one giving me a frozen screen when i try to rotate my head it is black on the edges and when i turn 180 its upside down and its issn't playable anymore. Iv'e tried: restarting factory reset cleaning lenses for tracking its even getting it on cold or hard boot. Let me say i have tried everything but the issue keeps existing. My headset is more than 2 years old and i have no idea what to do anymore. I hope somebody can help me. Greetz Destiny.758Views0likes1CommentPossible to disable noise reduction in microphone input? Singing gets filtered out[Quest 2 / Unity]
Hello, we are developing a singing game and using the built-in Quest 2 Microphone. In our game you try to hit certain tones and receive feedback how to adjust your voice to reach a certain frequency. We realized that the moment the user reaches a stable frequency that input gets filtered by the headset (which we think is the noise reduction at work?) I understand that this behavior probably makes sense for voice chat applications (as stable frequencies most likely are noise that need to be filtered so spoken voice can be heard) however for us that is a big issue as stable frequencies are exactly what we need to player to input through the microphone in the form of singing. Is there any ways to disable the noise filtering? Any other suggestions how we could solve this issue? We are using Unity's built-in way of receiving the microphone input through an audio source. Any help appreciated greatly! Warmly, Christian4KViews7likes3CommentsAbout Text to speech other than English
Hello. As a premise I am new to VR development. I would like to do text to speech with MetaQuest2, and I have deployed the VoiceSDK in Unity to check the specifications. I have confirmed that I can deploy a scene (TTSSample) in Unity and read out the input English text, but is it possible to set another language (e.g. Japanese) to read out the text? Thanks1.1KViews1like1CommentMeta theme environment scene example?
I would be happy to take a sneaky look at the home scenes from Meta to understand how the hell they reach 72 fps with that level of detail ๐ I can't get more than 40fps on a yet optimized simple scene of my own, whatever I use (baked lightmap only, mixed lights, no shadows, 1 merged mesh only with only a 2048 px packed tex without normals neither height... Well I just get 72 fps with an empty scene, that's freaking me.852Views0likes1CommentSpectator Mode for Quest2
Accidently posted in the Comunity Forums by accident before hopefully someone in here might know a bit more. Looking for any documentation on how to implement the spectator mode shown recently at a oculus event. Basically the feature is a separate camera casting to a phone or compatible device, that isn't what the user in the headset is seeing. I work in Unity so anything specific to that would be especially useful but I'll take anything at this point, I can't seem to find anything other then press releases.7KViews5likes10CommentsCannot Add New User to Release Channel (Meta email vs. Oculus email?)
Hello, we are developers of a VR app. When we tried to add a new Meta account email to our app's Release Channel on Oculus Developer (https://developer.oculus.com/), we got this message: "We couldn't find anyone with the Oculus email." This email is a newly-created Gmail that has just signed up for a Meta account on https://auth.meta.com/. This email is not a Facebook account. Did something went wrong, or is there a step missing? I thought by registering a Meta account, this email is already an Oculus account.730Views0likes0CommentsInquires on try before you buy feature
Dear Meta Dev Support, As an developer I am writing to inquire about the "Try Before You Buy" feature on Meta. Could you please provide more information about what this feature is and how it works? Specifically, I would like to know if the package included in the "Try Before You Buy" feature is the same as the official game package? Additionally, I would like to know if there are any differences or distinctions we should be aware of between the "Try Before You Buy" package and the official game package? Lastly, could you please clarify how long users are able to trial the game using this feature? I would appreciate any information you could provide on this matter. Thank you in advance for your assistance. I look forward to hearing back from you soon. Best regards, Karen653Views0likes0CommentsQuest 2 not shown in Windows Explorer; ADB works fine
I am trying to connect the Quest 2 to a laptop over USB to copy files, but it does not show up in Windows Explorer. I started with the provided cable in a USB-C port, but then the device was also not recoginised by ADB. When using a regular USB port on the laptop the device was recognised and Windows showed Ready to use, but it does not show up in Windows Explorer. I then started adb and it first came up as unauthorised and after allowing connection in the headset it came up as device, so that works fine. But it still did not show up in Windows Explorer. I found this support page https://support.oculus.com/795778631158860/ that tells me to check the driver in Windows device manager. It did have a warning sign so I tried to update the driver. First automatically, but that gave no update and then followed the steps in the support page. But the MTP USB driver was not in the list. Tried several options to install the MTP driver: The MTP Porting Kit, did not work The Media Feature Pack, but got the message that this update was not for this Windows version (the page unfortunately has no informtion on what version I should use, so I just picked the latest one) Found this site https://thegeekpage.com/fix-mtp-not-working-in-windows-10/ and tried options 1 and 5, but no effect either Tried disabling Developer mode, as I found on Reddit somewhere (sorry can't find the page back), but that also did not help. The weird part is that a week earlier I connected the headset to another laptop and it worked perfectly. Connected over regular USB, Allow connection and presto, the Quest 2 showed up in Windows explorer. Could copy files and install the test version of our apps. So I'm out of ideas and I hope someone can help me. I realise the problem is most likely in the laptop and not in the Quest 2, but maybe someone has seen this before and found a solution.2.1KViews0likes1Comment