Cannot migrate to Meta Account - no confirmed email address on file for this account
Please help if you can. I have an Oculus quest. I have an oculus account -that's how i can post here. I also linked my Facebook account to my quest years ago. No issues. Now there's been a update 4.6 overnight and I am blocked from using the Quest without migrating to a Meta account online. Every time I try and select to continue with Facebook , it actually pulls out all my facebook email details and then tells me 'Something went wrong, no confirmed email address on file for this account' and to Log Out. Have tried multiple browsers and through my phone but to no avail. I am locked out of my quest and wanted to get some Tribe XR djing done tonight. Appreciate anyone who may have an answer. TonySolved91KViews24likes44CommentsBlack Screen randomly during gameplay
Like other posts, same symptoms not game dependent, power off and on, things work ok for a while then 3 dots, screen goes black, sometimes i still hear game, Thrill of the fight in background. If i move my head up and down, vigorously, i get the 3 dots then the game comes on where it left off. It's sporadic. But similar things are happening to others on here. I can't find the support phone number68KViews9likes43CommentsQuest 3 lost all tracking
Brand new quest 3 just arrived, configured an everything was doing pretty well. Was just logging into a game when all tracking just stopped working, a window saying "Tracking lost" showed up, but I couldn't click anything since the controllers stopped working too, hand tracking also wasnt working. I tried cleaning up the cameras with a very soft towel, tried rebooting, resetting to factory settings, everything I could. The screen is either completely black, black with a dot or on the starting screen asking to turn on the controllers, but the screen just moves randomly and isn't following the headset movements at all. There is a white dot blinking on the left controller and they keep vibrating every few seconds.
Solved67KViews8likes169Commentsapps from unknow sources not showing after updating v54
After updating to v54, my Quest2 no longer shows apps from unknown sources under the "unknown" category。 Previously, I could easily access a list of apps from unknown sources by selecting "unknown" from the filter icon in the App library. However, after the v54 update, selecting "unknown" only results in a perpetually loading icon, without displaying the list. Is anyone having the same issue? I would greatly appreciate your advice on how to fix this issue.24KViews2likes20CommentsQuest Public Test Channel (PTC) Is Rolling Out Now!
Quest Public Test Channel (PTC) is an early access program for Oculus Quest software releases. By signing up, you can get early access to the unreleased software version ahead of the public release. To learn more about Oculus Quest PTC check out the support page. To sign up for Quest PTC follow these steps: Make sure your Oculus Mobile app is v136 or later. From the Oculus mobile app, tap Devices at the bottom right. Under Headset Settings, tap Advanced Settings. Tap the toggle next to Public Test Channel to try to join Quest PTC. Please note: Quest PTC will only be available for a limited number of participants, if the toggle is disabled, Quest PTC is currently full and not available to join. Quest PTC is offered on a first-come, first-served basis. We currently do not have a waitlist, so please check back at a later time if you’re unable to sign up. Currently, Oculus Quest software does not have the ability to roll back to a previous software version release. If you remove yourself from Quest PTC, your device will remain on the Quest PTC software version until the next Oculus public software version release.17KViews6likes12CommentsHow to recenter camera orientation on Oculus Quest in Unity?
I want to reorient the camera to the start position and rotation in my Unity app. I tried this function, but it's not working on Oculus Quest: OVRManager.display.RecenterPose(); I noticed that the Oculus Quest home button on my Quest after a firmware update spawns the quit/resume app sub-menu, but does not reorient the position and rotation in the app. On an another Oculus without the firmware update, the home button still works. I want to know if there's a way to directly call the native code for homing. I can tell through ADB that Oculus knows when the home button is pressed: I/InputHooks_Internal: InputHooks::nativeSetHomeButtonDown(5868.719727): 169889817816KViews0likes8CommentsEnable Keyboard Overlay for Quest in Unity
Hey all! I upgaded my Oculus integration in my Oculus Quest project to v19.1, and I would like to tryout the keyboard overlay in Unity. So far I did the following steps in the project: - Placed some InputField onto a Canvas - Created the mechanism to be able to select the input fields in VR (with collider and raycast) - enabled "focus aware", and set "Require system keyboard" on the OVR camera rig. Unity version: 2019.4.5f1 When I click on the input field's collider, I manually call the focus on input field, but keyboard wont appear on the screen. if (menuName == "ClickUsername") { this.GetComponent().ActivateInputField(); this.GetComponent().Select(); transform.GetChild(1).GetComponent().text = "inside"; transform.GetChild(2).GetComponent().text = "inside"; //overlayKeyboard = TouchScreenKeyboard.Open("", TouchScreenKeyboardType.Default); } I tried with the TouchScreenKeyboard.Open as well. Unfortunately it's not working in my scene, but it's not working with the official Oculus UI scene too (checkbox and other elements are working), however as you can see on my image, the inside text is appeared in the textboxes, so my onclick event works perfectly. Thank you for your help!15KViews1like10Comments