desktop App Quest window crash
hi, for only one of my world, the horizon desktop crashes and restarts on trying to open the Quests tab (System -> Quests from the top menu bar). This happens only to this instance of this world (which is published)). I have no issues if I clone this world, or if I try in another world. My Collaborator (not tester) to this world also face the same issue. Please let me know if I am missing something in the configuration of this world, or any fix, or anything else you want me to try. Ussie also reported in Report Issues and feedback from the desktop editor. Track Id : 102974795603877543Views0likes3CommentsCustom Clothing/Hats as IWP or Quests
Hi all, For the ongoing challenge, my team and I want to offer clothing rewards to Quests in our world. I noticed some games such as Super Rumble and Kaiju let players have hats/collectibles outside the game. We have made the 3D models but don't know how to setup for Horizon Worlds. Is there documentation for this? Should we ask during mentor office hours? SpaceGlitterUnicornas it relates to 3D assets. Thanks!Solved1.1KViews2likes9CommentsTri Meshes and SubD aren't Friends... Is there a way to let my project work with both? Or refactor?
So when trying to publish my horizon hackathon project updates, I get an issue that says I'm using "pre-release features" upon talking to the amazing Deepak N on the Meta team it sounds like it could be caused by the fact that we're using SubD (primatives) with Triangle Mesh objects. The problem is, we have hundreds of SubD geometry objects in the game, and most likely the best path forward for us would be to remove all the Tri-Mesh features. Was wondering if anyone knows a work around or any way to "activate the pre-release features" so we can get test builds of the updated world out and ready to share. We have HUNDREDS of subD objects and maybe 30 tri meshes -- so prob will switch those out. IS this the only solution, though? Or can Meta flip a switch to let us use both? Or am I just dumb and missing something totally easy and obvious. Help me forum people, you're my only hope...Creating Quests/Achievements
Hey creators! Does anyone have any good tutorials or advice for creating Quests/unlocking achievements? Can you use code blocks with the Quest gizmo, or do you need to use Typescript? I want to enhance some of my worlds with Quests, but need some help getting started with them. Thanks!Solved369Views5likes4Comments