Disabled or Suspended Facebook Account
Hi, I hope you are doing well and continuing your vital work safeguarding fairness and accountability in the digital age. My name is Mohammed Faiyazul Islam Hossain, and I am respectfully reaching out regarding the suspension of my Facebook account, registered under, [ username @LivestocksSaviour ] This account is the official communication hub for Animal Rescuers Chittagong - ARC, a volunteer-based organization I founded to rescue injured animals, organize emergency responses, and promote compassion throughout (Bangladesh). Every day, it connects rescuers, veterinarians, and citizens who believe in kindness as a shared responsibility. On July 16, 2025, my account was disabled without any notice or proof of policy violation. Since then, I have followed every available appeal procedure through Meta’s systems, yet all responses have been automated, circular, and inconclusive. The appeal links provided are not functional in my region, leaving me locked in a digital loop with no access to a fair, human-led review. This suspension has halted rescue operations, disrupted communication between volunteers, and prevented emergency coordination. Beyond the organizational impact, it has been personally devastating to see years of compassionate work vanish into an algorithmic void - without context, conversation, or humanity. Under Articles 16, 17, 18, and 22 of the GDPR, individuals have the right to accuracy, correction, restriction, and protection against decisions made solely by automated means. The current handling of my account appears to have violated these principles by enforcing a decision without transparent reasoning or manual assessment. I am therefore making a formal request for human intervention and oversight - a fair review by a qualified compliance officer within Meta, under your regulatory guidance. This is not a plea for special treatment; it is a request for the application of fairness, accuracy, and dignity that every citizen deserves under European data protection law. I am confident that a brief human review will clarify that our activities are entirely humanitarian and educational, not commercial or harmful. Restoring access would immediately allow us to continue life-saving rescue work and restore public confidence in responsible data governance. Thank you deeply for your time, integrity, and compassion in considering this request. I trust that your intervention will help bring closure to an issue that technology alone cannot resolve. I remain available for any documentation or verification you may need. With sincere respect and gratitude, Account URL16Views0likes0CommentsCan I use the OVR Manager alongside Unity's XR Origin Rig ?
Hello ! I'm a student making a game on Meta Quest 3. I'm leveraging Unity' XR Interaction Toolkit to make most of the game but I'm wanted to enable some Meta Quest native features. Notably, I wanted to use the OVROverlayCanvases but this imply using the OVR Manager as well. I desperately attempted to find any source of information about using both Unity's built-in XR systems and the ones provided by the Meta XR Core SDK, to no avail so far. Is dealing with both simultaneously a no-go or is there some critical configuration to make it work ? Does Unity's XR Origin or the OVR Manager take precedence over the other (specifically on the Tracking origin mode) ? Thanks a lot for your help and your time !17Views0likes1CommentMeta XR Simulator does not appear
Pullin my hair out here - I have the V81 simulator installed on Windows 11. Unity 6.2.10f1. I enable the simulator but the window does not appear. Any suggestions on what to check? My goal is to use the headset in editor and the simulator in the Multiplayer play mode. When using XRIT and the unity xr simulator in another project, this type setup works quite well . I can have 3 virtual players using the simulator and I can use the actual headset over the pc link in the editor. I want to replicate this type of setup but using the Meta XR Simulator instead.Solved72Views0likes6CommentsMy account has been restricted from buying meta coins and games since MAY 23.
I have reach out to support and keep getting the same repeated messages from different people saying sorry for any inconvenience we are still working on the problem. My account has been like this since May 23 and it's very hard and is taking away the experience to want to continue to be on this headset. PLEASE RESOLVE THIS TODAY!!!19Views0likes2CommentsAadvanced matching with pre-hashed PII – clarification on Meta’s expectations
Hi everyone 👋 I’m working on a browser-only setup for conversion tracking and I’d like to double-check a few details specifically on the Meta side (naming, hashing detection, and what the Pixel actually expects). Context the lead/conversion event fires on a thank-you page the user data (email, phone, name…) is collected on the previous page I can’t fire the event on the form page as the tracking wouldn't be always truthful I don’t have a server / CAPI in this flow, so this is 100% client-side To bridge the two pages, I’m doing this: on the form page I collect the user fields I normalize them in two ways (Google-style and Meta-style) I hash the Meta-normalized version with SHA-256 I temporarily store it in sessionStorage on the thank-you page I read it and want to send it with the Meta Pixel event So far, so good. What I’d like to confirm 👇 Does the Pixel reliably accept SHA-256 hashed customer data sent via fbq('track', 'Lead', ..., { …customer data… })? In other words: if I send the customer info already hashed, Meta will still match it, right? Do I need to tell Meta explicitly that the values are already hashed (like a flag or a specific param), or will the Pixel detect it automatically from the format? I know Google makes you use different parameter names for hashed values – I couldn’t find something equally explicit for Meta. What’s the most “standard” way to send hashed user data client-side right now? - plain fbq('track', ...) with customer data object - GTM template (e.g. facebookarchive or Stape style?) - other approach you’ve seen working better in production I’m trying to avoid situations where the template re-hashes what I already hashed and we end up with double-hash and no matching. - In your experience, do current Meta templates auto-hash by default? If yes, is there a clean way to say “I’m already sending hashed values, please don’t touch them”? I’m aware that server-side CAPI would make all of this nicer, but in this scenario I need to stay client-only and make sure I’m not breaking matching just because the actual event is on a different page. Any real-world examples/snippets from would be super helpful 🙏Solved17Views0likes1CommentWhite circle appeared in center of world
Suddenly, after the last desktop editor update, a strange white circle with a black outline appeared in the center of my 3D model. It was not present when I worked on this world for days and also not in the published version. But yesterday when I visited the world on mobile this circle appeared out of nowhere and I can't seem to find a way to get rid of it. Maybe someone knows a solution or is experiencing the same? It's visible on mobile, web and in the editor, haven't checked VR yet. Link to world: Avatar Clothing Below is a screenshot: And it's even there after deleting lights, models, etc.Solved27Views0likes2CommentsFinding lost controllers
Wouldn’t it be a great idea to add a feature on the meta horizon app where you can just click a button and it makes a noise in our controllers so we can find our missing controllers like me and I’m sure, many other people would be happy to spend extra money for a controller that can be found by sound. (I don’t know where else to say this so I said it here)Solved15Views0likes1Comment(Unreal Engine) Pinch doesn't work properly in multiplayer.
It's version 5.5.4 and sdk version is being developed as 78.0. I'm developing a case where 3 people multi-play, and different Pawn can be set up each player. For example, one person is DefaultPawn, the other is IsdkSamplePawn, IsdkSamplePawn2, and so on. The two Pawn's are using hand-tracking. The code link that I referenced to make different Pawn is like https://unreal.gg-labs.com/wiki-archives/networking/spawn-different-pawns-for-players-in-multiplayer and this is Unreal 4, so I modify the code to version 5. By the way, if the Player Controller class calls GameMode's RestartPlayer within DeterminePawnClass, Pinch grab action does not work in handtracking. I think it's a bug of RigComponent in InteractionSDK, but I wonder if anyone has solved this problem.30Views0likes0CommentsCannot set Meta Quest Link as active OpenXR runtime normally
Hello! We are developing a PC-VR app in Unity with Meta Quest 3 at our company. We use OpenXR plugin to build the code around OpenXR standard in order to support more platforms in the future. However, the button to set the meta quest link as active runtime for open xr never works on our test PCs. We've tested multiple laptops & PCs in the companies and none of them seem to be work without us manually setting the path in the registry. We've tried starting the Link app as an admin, installed it as an admin etc. One time the registry entry doesn't even get added automatically after installing Meta Quest Link App and we had to install "OpenXR for Windows Mixed Reality" to create it without writing a script to automatically create the group entry ("HKLM\Software\Khronos\OpenXR\1") in the registry. Could anyone help clarify what is up with this case and how we can resolve it? Otherwise the setup process is basically impossible for our potential customers without in-depth technical support... Thank you! References: https://community.khronos.org/t/openxr-directory-not-existing/11118442Views0likes3CommentsOne piece body suit silhouette making texture darker.
Anyone else having an issue with the full body suit making the the uploaded texture darker ? Just as an example the photo below. It looks like a shadow is being cast which makes the texture dull and not what is being uploaded. Any fix for this?Solved51Views0likes6Comments