Avatar customization
Hello everyone, please excuse if this question sounds dumb! I am new to Meta Quest and have been given an assignment in VR class. I am supposed to add gloves to my avatar and change the color once they are added. I have created my avatar and have followed the instructions on changing but somehow cannot find the area where I can add gloves. :( Can anyone help?4Views0likes0CommentsMeta interaction SDK: picked up items going through objects with collision.
I'm a newbie in vr and mixed reality development and I'm trying to create a game in unreal engine. I encountered an issue that if I grab an item and go through e.g. a virtual table with collision mesh. It doesn't react to this at all. I figured that the interaction sdk is turning the physics off in their ISDKGrabTransformerComponent, but I changed that and it still goes through, but with a bit of stuttering and teleporting. I think that's the problem with the implementation, because it snaps the grabbed objects to my hand position and I totally understand it. My question is: is there a way to bypass it, maybe some kind of thing that if I collide with object while grabbing another item it gets the position and it stays there until I don't end overlapping with it? But still I'm not sure how to implement this. If there is some kind of tutorial or anything let me know I need it for my school project.20Views0likes1CommentHow to test my world in VR
I am about ready to publish my world using Worlds Desktop Editor but I want to test my world in VR first. The "Switch to VR" button in the desktop editor doesn't seem to do anything. I can see the world when I'm in my Meta Quest, but when I try to preview it, it's just an empty void with nothing in it. I suspect none of the assets are loading for some reason. The headset editor appears to be deprecated now. There must be a way to test it with my headset before publishing, how can I do this? Maybe I just don't know how to use the "Switch to VR" button. (I've connected my headset to my desktop as well with no luck...)21Views0likes1CommentScreen went dark when testing a Unity build
Hi there, I'm testing a build of my Unity project on the Quest 3 (installed through the MQDH), and after a few minutes, the HMD just went dark (while the headset is on my head and with me actively testing my app) with what I believe is the "sleep mode" sound effect (the "shooooo" sound like you are moving away). If I press the Meta button on my right controller, the screen lights back up, and I can resume. I tested running the Horizon World to rule out the proximity sensor's problem, and I stayed in a world for 30 minutes without the screen going dark. I believe it might be some specific settings in my Unity project. Is it possible to log what's making my HMD go to sleep (that's what I'm assuming when the screen goes dark) and monitor it through ADB?20Views0likes2CommentsHow to get the audio from AppDictationExperience?
I'm using the voice SDK and the AppDictationExperience script for speech to text, however I also want to use Photon Voice for voice chat. Since only one thing can be reading from the mic at a time, and since I don't see any way to give AppDictationExperience audio directly; I want to read the audio from AppDictationExperience and send it to PhotonVoice. How would I do this? I can give Photon Voice an audio clip but I don't know how to get the audio from AppDictationExperience. I was also wondering if there is a better approach to having both Photon Voice and AppDictationExperience work?8Views0likes0CommentsVR Editing Travel Error
I am running into an issue with trying to edit some worlds I am working on in VR. I get an error message and I am being sent back to my island home saying unable to travel to this world. I can access and edit the world on Desktop Editor but I can not get into the world in edit mode on VR. Wondering if anyone else is having this issue and if there are any solutions to fix or prevent this issue. Thanks! MadamMischief18Views0likes2CommentsOutdated documentation has me stuck on making custom hand gestures in vr unity
Hey there all I still somewhat new within the meta quest game dev so I been following some of the documenations from the Meta site to use their SDK within Unity, however I been stuck on the "Build a custom hand pose" tutorial where it uses a outdated OVRCameraRig where it still has LeftHand and HandFeaturesLeft within the OVRHands which is not with the v83 of the SDK. Any help of how to do this now would be very appreicated! This is the link I been using https://developers.meta.com/horizon/documentation/unity/unity-isdk-building-hand-pose-recognizer/45Views0likes1CommentAsset can't find texture and I can't open a ticket through my dashboard.
Hey! I have the problem, that I wanted to open a ticket through my dashboard: Team -> contact us. Then it says go to your team and contact us for developer support. Mh. I have a Problem with my texture. I can upload it (checked its correct) with Material "Image_Masked" Picture is Image_BA and the FBX. It always says "Did not find a Material to be use with Image_BA.png Texture". I uploaded the texture again through edit. Now its showing a preview but still the error. This happens when I try to upload my asset through the Dashboart under assets. (Macintosh). I tried it trough the editor on my gaming pc windows laptop, this worked!!! After hours. I would love to open a ticket, but as I mentioned its saying I need to do it from my dashboard what I did... I cant submit any ticket. Vanessa PS: Sorry I couldnt even uncheck the tag store here.20Views0likes1Comment