Disabling Physical Space Features - do Spatial Anchors still work?
I'm trying to have a truly boundaryless mixed reality app for a research project; so I've disabled Physical Space Features, it works as expected however I need Spatial Anchors especially for the large environment I'm in. I have not seen any definitive documentation online regarding Spatial Anchors working or not working when Physical Space Features is disabled - logically it sounds like they would be but in practice I notice the headset still does use some physical space features like floor level regardless of the option toggled on/off so its possible Spatial Anchors might still be working. Has anyone found a definitive answer on this? Thank you!23Views0likes1CommentCasting not available for app users
Our app was recently accepted for App Lab store, and now the users report that Casting functionality is unavailable in the app. When app is installed on device in developer mode, casting does work properly. But for the app installed from the store on Quest 3, it says "Casting/Livestreaming not available". And I'm not able to find any information about enabling / allowing casting when publishing the app. What could be the issue or the reason of disabled casting functionality?Solved380Views0likes3CommentsQuest 3. MP nearby devices without internet. (Not MR) Possible?
I made a app, with simple Multiplayer. Server starts session, client joins session. Server and client see each other on chosen level. Standalone full VR (no MR, no anchors). It realized via EOS + Oculus Online Subsystem. The question is: Is it possible, make same behavior (data exchange) without internet connection, if 2 Quest 3 in physical proximity? OR via LAN (both Q3 connected to same LAN)Solved42Views0likes4CommentsADB with wifi without a usb connection
Hi there, We have a VR project, which requires us to use 20-40 Quest 2s and a mobile hotspot device for a local network. Our project consists of several .apk files installed into our devices, and we use MQDH to send adb scripts so we can launch them or return home, using the Local Network the hotspot device provides. The apps need to launch simultaneously or with minimal lag. However, MQDH requires a USB connection to turn on adb-over-wifi, and also if the connection is lost somehow, we need to re-establish it, not so reliable. How can we overcome this? We just need a local network with several Quest 2s and a computer/tablet/phone to launch apps wirelessly. I know there are some apps for that but they require us rooting the devices, which we do not want. Any help? Thanks.2KViews0likes2CommentsHand Tracking menu ruins game play
The first thing people do with hand tracking is look at their hands. The second thing they do is touch their fingers. Then Quest shuts down the game; because that's the hand gesture Meta chose as an 'escape' key. I encourage players to see/feel their hands in the experience because it is so much more enjoyable and immersive. Literally the entire point of mixed reality. This menu punishes all that fun with a distracting, overly sensitive button that apparently cannot be disabled. But can it be delayed? Ideally, the icon would not appear until after touching (and holding) thumb/finger together for 2 seconds, then become active (similar to holding controller's menu button down to reset view). I understand Quest "needs" an escape gesture, but not if it constantly interrupts everything. Anyone else dealing with this? Found another solution or workaround?1.8KViews5likes6CommentsUsing Aframe (html and javascript), how to access Internal shared storage "Movies" folder?
I'm using the Aframe library to program a Meta Quest 2 using html and javascript. I used a usb cable from my windows PC to the headset to preload a video file on to the headset's Internal shared storage, into the preexisting Movies folder: "Movies/my_video_file.webm". I tried this in html: <video id="my_video_id" src="Movies/my_video_file.webm"> But this gives me an http 404 not found error. And in tried it with "file://" but this gives me "...not allowed". Is there a way for me to set the src attribute so that it accesses that video file stored locally? Or is there any other way to store a video file locally and access it via Aframe so that I don't have to download it from the web server? Example: when running on a desktop browser I use something like this: var dirHandle = await window.showDirectoryPicker(); to get the user to allow access to the PC directory where my video file is stored. But this doesn't seem to work on the Meta Quest Browser.862Views1like1CommentPing data overlay
Hi. Fairly new to development and I am stuck with a project. I am trying to develop a program that displays Network information to the user (ping, jitter, packet loss etc.) . I would like this to be able to run over any 3d application in real time Similar to how OVRMetric displays headset information. Any documentation or assistance would greatly be helpful.807Views0likes1CommentConnect ethernet cable to quest 3
Can i somehow enable ethernet support on my quest 3? I want to connect it to my router to have lowest delay possible in pc vr. I've bought ethernet to usb c adapter but when i connect it to the headset it does'nt see the cable. I tried to connect this adapter to my phone and it worked, it only does'nt work on my quest 3. What can i do about it?19KViews2likes10CommentsWill the Quest 3 ever support Wi-Fi 7?
Hi, I've seen contradictory information regarding WiFi 7 support on Quest 3. I'm currently testing WiFi 7 router and it seems Quest 3 connects in WiFi 6 mode. Is WiFi 7 something that will be enabled with firmware update or hardware limits it to 6/6e?Solved20KViews0likes9Comments