Animating Quill Brush Strokes like Dear Angelica
I'm interested in how to make a VR short similar to "Dear Angelica." DA was done in Quill (and it sounds like Quill was created for it originally), but that's about all I know about the process. I'm still unfamiliar with Quill, but I didn't see a way to export brush strokes in a similar way to DA. I noticed an Unreal Engine logo in the credits, but I'm unsure if that was used to produce VR experience or just the 3DOF video version. Does anyone have any guidance or a direction to point me in? My goal is to draw a few scenes, and have those scenes "draw in" similarly to Dear Angelica.Solved4.1KViews0likes14CommentsOptimize quill assets
Hi everyone :) We're now checking possible 3D pipelines for our VR title, and we thought to try out working with Quill. Using the default export options and tools resulted in very poor performance, even when optimizing to a degree where almost nothing is visible (and also on PC, not just in mobile VR...). How does the native quill player render these assets? Does it just use the brush curves and creates the mesh in a geometry Shader?639Views0likes0Comments