Quest3 + ReadyPlayerMe Avatars PROBLEM!!!
Hello, I am using Meta Movement SDK on Unity FullBody tracking with ReadyPlayerMe Avatars. the avatars somehow comes with a hole in the back....I checked the Skeleton and the Avatar (Unity Humanoid) but both have same Problems. I have also tried editing the avatar and skeleton and still the same results. I am setting the Avatar for Full body tracking using, "OVRUnityHumanoidSkeletonRetargeter" and "OVRBody"(As the setup is available using the SDK from menu... Setup Character with Body tracking > Format: Unity Humanoid). Please help me find the solution to this. the attached screen shots can help you understand the problem. Hopefully, Someone can help.Solved1.1KViews0likes1Comment