Meta Horizon v250 Release Notes
The v250 release provides better visibility for creators by making World Broadcast available to everyone. Read all about it below! Read on for more details on Meta Horizon v250: ✨New Features World Broadcast is now available for everyone. This feature creates streams from live cameras that you place in your world to best show off the action and excitement. The World Broadcast feed is then shown on surfaces such as the Meta Horizon App feed and other Meta platforms such as Facebook and Instagram. For details on how to get started check out the documentation and samples. This is the full rundown of v250, but please find other release notes HERE62Views0likes0CommentsMeta Horizon v249 Release Notes
The v249 release provides greater control over mobile input styles and fixes a few bugs for Noesis. Read all about it below! Read on for more details on Meta Horizon v249: ✨New Features Mobile Input Styles provide greater control over how you want your player movement speeds to work on mobile, by providing adjustable threshold steps that control speed increases from walk through to sprint. See the new methods (setMobileInputStyleDefault(), setMobileInputStyleComfortable(), setMobileInputStyleAlwaysSprint()) in the core player API, and the tutorial for more details. 🐛Bug Fixes Some assets would occasionally fail to load (including Noesis panels). Only owners could see Textures loaded via external resources in Noesis. This is the full rundown of v249, but please find other release notes HERE42Views2likes0CommentsMeta Horizon v239 Release Notes
"Mobile Innovation" Competition (MHCP Only): We're excited to announce our grand finale competition for 2025, Mobile Innovation! This competition finale for 2025 challenges creators to design and build experiences that redefine what's possible on mobile devices within Horizon Worlds. Whether it's optimizing for touch, designing out-of-the-box mobile-first interactions, or leveraging the unique capabilities of smartphones, this theme is all about pushing the boundaries of mobile creativity and capabilities on Meta Horizon. Visit the competition site (LINK LIVE AT 10AM PST) to learn more about the competition, how we'll judge, and what it will take for you to be eligible to win. Additionally, in v239 we're adding NoesisUI to the Horizon desktop editor! NoesisUI empowers users to build more robust and performant 2D UIs for their world. Read on for more details on Meta Horizon v239: ✨New Features NoesisUI for Desktop Editor: NoesisUI is a new 2D UI solution we have added to Horizon editor so creators can build more compelling, creative and performant 2D UI panels. When using Noesis with the desktop editor, users can build their UI panels in Noesis Studio and import them into the desktop editor. Check the documentation here for information on creating your Noesis panels, configuring your NoesisUI panel, setting up animations for your panels, performance considerations, and fonts. NoesisUI Tutorial World: A new tutorial world is also available that demonstrates the NoesisUI integration in the desktop editor and provides examples for implementing NoesisUI into your world. Check out the NoesisUI tutorial world here. Player Locomotion API: The player class in TypeScript now includes locomotion functions previously exclusive to NpcPlayer, enabling local player movement, pathfinding, jumping, and rotation. Great for 'tap to move' gameplay styles, see the API docs and tutorial for details. 🐛Bug Fixes Fixed a GPU crash that could occur when switching templates. Follow Camera: Vertical Offset can now be set up from the spawn point. The SharingAPI will now correctly pass the shareID variable instead of null. This is the full rundown of v239, but please find other release notes HERE132Views0likes0CommentsMeta Horizon v240 Release Notes
The Horizon desktop editor toolbar has been updated! The updated toolbar improves the categorization of features including build options, systems options, preview options, scripts, and GenAI functions. Additionally, the NPC feature has been updated with an expanded catalogue of voices to add to your created NPC characters. Read on for more details on Meta Horizon v240: ✨New Features Horizon desktop editor toolbar updated with updated categorization for build options and features in the desktop editor. Check the updated Creator Tools page for more information.We’ve updated the NPC voice process with an expanded catalogue of voices. You can now assign enhanced voices from a curated set of voices during the NPC creation process. Learn more here. 🐛Bug Fixes Fixed invite-only group travel conflict when multiple invite-only travel are created at the same time. Fixed setWhoCanTrigger bug when used inside onPlayerEnterTrigger. Fixed several Custom UI issues including server-side rendering problems, failures to load to due to "event" from async, and an Intermittent Ownership Transfer failure causing missing Custom UI or Logic. Fixed a bug causing the player entity to be missing during PlayerJoin/PlayerLeave. This is the full rundown of v240, but please find other release notes HERE39Views1like0CommentsMeta Horizon v236 Release Notes
Read on for more details on Meta Horizon v236. ✨New Features Social Following API/Asset Template: Creators can now showcase a curated list of Instagram and Horizon profiles in their world using the Social Following Asset Template, or the new showProfilesToFollow API. When users click the Social Following Asset or the showProfilesToFollow API is called, a dedicated page opens where users can browse and choose which Instagram or Horizon profiles to follow—making it easier for users to connect and stay up to date with their favourite creators. Learn more here. Remixable Worlds: Remixable Worlds is a feature, now available to all, that allows creators to make their world(s) cloneable by other creators to build on top of. Available worlds for creators to remix can be found on the Creation Home page of the Horizon editor in the Worlds to Remix section. Creators can make their worlds remixable in the Publish window within the editor. Learn more about this feature here. 📈Quality Of Life Improvements "Disable physics while grabbed" option is enabled by default for new grabbable objects. Added filtering to the creation of NPCs to avoid any terms of service violations during NPC character creation rather than after. Creators can now iterate on their local files and refresh their assets by using the right-click menu without needing to go through all the import modal and file selection processes. Creators will now have one choice for Mesh Generation. This new update enhances the current Mesh Generation model. Learn more here. 🐛Bug Fixes Fixed a bug where the "Combine Selection" option when combining assets in the hierarchy would not show or work as intended. Fixed a bug where NPC nametags could be shuffled and assigned to the incorrect NPCs. Fixed a bug where NPCs would all follow the same locomotion path, regardless of creator intent. This is the full rundown of v236, but please find other release notes HERE.57Views1like0Comments