v19 Ray-Ban Meta and Oakley Meta Release Thread
Hey Everyone, v19 begun rolling out on October 2, 2025 for Ray-Ban Meta and Oakley Meta glasses. New Features Quick connect You can complete some of your most frequently used communication actions on your glasses in an even quicker and more discreet manner with quick connect. Send voice messages or text messages, place calls, and share captures with a 1-finger hold on your glasses' touchpad. Learn how to set up quick connect. --------------------------------- If you're seeing an issue or bug after updating to v19: 1) For issues: Check within the AI glasses community forums for an existing thread on the issue, if you don't find one, make a new thread. Please add the tag "V19" to the thread and in the title. 2) For bugs: If you come across a bug, please post each one you spot in its own thread, to keep track of individual issues separately. Make sure to also send in bug reports through the Meta AI app along with posting on the forums if you notice anything going wrong.334Views5likes0CommentsMeta Horizon v236 Release Notes
Read on for more details on Meta Horizon v236. ✨New Features Social Following API/Asset Template: Creators can now showcase a curated list of Instagram and Horizon profiles in their world using the Social Following Asset Template, or the new showProfilesToFollow API. When users click the Social Following Asset or the showProfilesToFollow API is called, a dedicated page opens where users can browse and choose which Instagram or Horizon profiles to follow—making it easier for users to connect and stay up to date with their favourite creators. Learn more here. Remixable Worlds: Remixable Worlds is a feature, now available to all, that allows creators to make their world(s) cloneable by other creators to build on top of. Available worlds for creators to remix can be found on the Creation Home page of the Horizon editor in the Worlds to Remix section. Creators can make their worlds remixable in the Publish window within the editor. Learn more about this feature here. 📈Quality Of Life Improvements "Disable physics while grabbed" option is enabled by default for new grabbable objects. Added filtering to the creation of NPCs to avoid any terms of service violations during NPC character creation rather than after. Creators can now iterate on their local files and refresh their assets by using the right-click menu without needing to go through all the import modal and file selection processes. Creators will now have one choice for Mesh Generation. This new update enhances the current Mesh Generation model. Learn more here. 🐛Bug Fixes Fixed a bug where the "Combine Selection" option when combining assets in the hierarchy would not show or work as intended. Fixed a bug where NPC nametags could be shuffled and assigned to the incorrect NPCs. Fixed a bug where NPCs would all follow the same locomotion path, regardless of creator intent. This is the full rundown of v236, but please find other release notes HERE.39Views1like0CommentsCommunity Upgraded
The community platform will be undergoing a major upgrade on July 9 starting at 6 am PDT. This upgrade will bring improvements to the performance and user experience of our community. The upgrade requires downtime, so expect the community to be down for a few hours and then in read-only mode for a few hours after that.1.3KViews12likes51CommentsMeta Quest build v67 release notes
These features and enhancements are becoming available starting this week of July 8, 2024 and are pushed to Meta Quest 3, Meta Quest Pro and Meta Quest 2 headsets. Please note that you can find the most up to date release notes on our release notes article and you can check out our v67 blog as well for more details. New window layout We’re adding the ability to move windows around when you have multiple apps open in your headset. You can reposition windows anywhere. You can also watch content on a large screen by selecting the theater view on any window’s control bar. You can find this feature under Experimental in Settings. Creator content in Horizon Feed We’re introducing new creator videos to Horizon Feed. You can connect with creators through reactions and sharing and jump into games and experiences directly from content in your Feed. If you are an active creator on other social networks and are interested in participating as a publisher, please let us know in the Meta Quest Community Discord. This feature is rolling out gradually Swipe Typing We’ve added the ability to use swipe typing to enter text when using your headset. Cut down on typing by sliding your finger or cursor from letter to letter to spell words. You can turn this feature on by going to Settings, then System, then Keyboard and selecting the toggle next to Swipe Typing. Eye tracking improvements (Quest Pro only) We’ve made further improvements to eye tracking on Quest Pro. For the most accurate eye tracking, you can always recalibrate by going to Movement tracking in Settings, then Eye tracking and selecting Calibrate next to Calibrate eye tracking. Do Not Disturb improvements We’ve made a number of improvements to the Do Not Disturb setting. You can now select different durations for Do Not Disturb. You can turn this feature on from Quick settings. If you have Do Not Disturb turned on, you can also control this feature from Notifications. Wi-Fi QR code scanner (Quest 3 only) You can now scan a Wi-Fi QR code to connect to a valid Wi-Fi network with your Quest 3 headset. To scan a QR code, go to Wi-Fi in Settings and tap Scan QR Code. Immersive media continuity You can now open Quest TV or use File Viewer to watch immersive videos without quitting your current immersive app.40KViews38likes78CommentsMeta Quest build v64 release notes
These features and enhancements will become available starting the week of April 8, 2024 and will be pushed to Meta Quest 3, Meta Quest Pro and Meta Quest 2 headsets. Please note that you can find the most up to date release notes on our release notes article and you can check out our v64 blog as well for more details. Lying down now on Quest 3 Lying down is now available on Quest 3. Kick back, relax and recline for casual experiences including media playback and stationary immersive gaming. You can enable this feature by going to Experimental in Settings and selecting the toggle next to Use Apps While Lying Down. Once enabled, you can use this feature by laying down and then pressing and holding the menu button to reset your view. External mic support (Quest 3 only) You can now use an external microphone with your Quest 3 headset. You can plug a mic directly into the headset’s USB-C port, or use an adapter to connect a mic through the USB-C port. Once you’ve plugged in your external mic, you can switch to it by going to Experimental in Settings and selecting the external mic. Keep casting when headset taken off Previously, when you removed your headset while casting, the livestream would go black. Now when you take off your headset while casting to the Meta Quest app, the stream will stay alive, providing an improved and more seamless casting experience. Directly Join friends in Horizon Worlds We’re testing new ways to make it easier to join up with friends in Meta Horizon Worlds. If your friend is online with their location shared and in a public world, you can join them directly from the People app on the universal menu. You can control the sharing of your Active Status on Quest (learn more) and in Meta Horizon Worlds, where you can also control the sharing of your world location (learn more). Passthrough improvements Passthrough is the fundamental mixed reality capability that allows users to comfortably view and interact with the physical world while wearing a headset. Today we are announcing a number of improvements to the passthrough experience that will roll out to all users on Quest 3 with the v64 release. Improved resolution We have improved the perceived resolution for passthrough by optimizing the passthrough pipeline. This makes it easier for users to see finer details and read smaller text in the real world - such as notifications on a smartphone screen. Improved image quality We have fine tuned the camera processing pipeline to improve color, exposure, contrast and dynamic range in passthrough. This makes color passthrough better match the real world. We have also reduced graininess (aka image noise) in lower light conditions making for an overall more comfortable passthrough experience in a range of lighting conditions. Update We wanted to provide an update regarding the scoped storage fix. Although it was implemented in v.63, we also wanted to share that Google has published guidelines for managing all files on a device that supports scoped storage: https://developer.android.com/training/data-storage/manage-all-files#all-files-access These guidelines offer valuable information on permissions and APIs that application developers can use to maintain the same level of file management capabilities as before the scoped storage fix was introduced. We encourage you to consider these guidelines when updating your apps for optimal results.43KViews27likes73CommentsMeta Quest build v63 release notes
These features and enhancements will become available starting the week of March 5, 2024 and will be pushed to Meta Quest 3, Meta Quest Pro, and Meta Quest 2 headsets. Please note that you can find the most up to date release notes on our release notes article and you can check out our v63 blog as well for more details. Quest Cash We’re expanding our payment method offerings with Quest Cash, Meta Quest Store credit that you can use to buy or gift Store content. Lying down (Quest 2 and Quest Pro only) We’ve added a new feature that allows you to use your Quest 2 or Quest Pro headset while lying down. Kick back, relax and recline for casual experiences including media playback and stationary immersive gaming. You can enable this feature by going to Experimental in Settings and selecting the toggle next to Use Apps While Lying Down. Once enabled, you can use this feature by laying down and then pressing and holding the Meta or Oculus Menu button to reset your view.24KViews10likes58CommentsMeta Quest build v66 release notes
These features and enhancements have already become available starting the week of June 3, 2024 and were pushed to Meta Quest 3, Meta Quest Pro and Meta Quest 2 headsets. Please note that you can find the most up to date release notes on our release notes article and you can check out our v66 blog as well for more details. Meta button on wrist When using hands, you can now add a Meta button to your wrist to easily open the universal menu by tapping it or recenter your view by holding it down. You can also use the Menu button on your other wrist to bring up the current experience’s in-app menu. You can try out this feature by enabling it from Experimental in Settings. Background audio and media controls You’ll now be able to launch a music app and listen to music while playing games or using other apps. When background audio is playing, you’ll see a new media control bar under the universal menu to control music playback. Press / on your right Touch controller to bring up the universal menu and media control bar. Family Center updates Teens and children supervised by the same parent or guardian will automatically be able to see each other in Family Center. Improved passthrough and mixed reality interactions (Quest 3 only) It’s now more natural to interact in mixed reality on Quest 3 with significantly reduced passthrough distortions and improved hand alignment. Hide apps in Library You can now hide any app (installed or uninstalled) you’ve downloaded from the Meta Quest Store to help clean up your Library. You can see apps you’ve hidden by selecting Hidden from the dropdown menu in the top right. Space Setup automatically captures furniture Space Setup will now automatically identify and mark furniture in your space to improve realism for MR games and apps. For now, this will work for windows, doors, tables, couches, storage, screens, and beds, with additional furniture types supported over time. Sleep mode added to power off menu When you press and hold the power button on your headset, you’ll now see an option to put your headset to sleep. Putting your headset to sleep and leaving it plugged in allows your headset and apps to update in the background, keeps your battery charged, and significantly reduces the amount of time it takes for your headset to turn on.8.8KViews2likes31CommentsMeta Quest build v65 release notes
These features and enhancements will become available starting the week of April 30, 2024 and will be pushed to Meta Quest 3, Meta Quest Pro and Meta Quest 2 headsets. Please note that you can find the most up to date release notes on our release notes article and you can check out our v65 blog as well for more details. Panoramic photos and spatial video If you have an iPhone on iOS 17 and later, you can now upload panoramic photos or spatial video to your Quest headset using the Meta Quest mobile app. Passthrough improvements You’ll now see your passthrough environment instead of the default gray background for some system menus and prompts when you’re using passthrough in your Horizon Home. Mouse and keyboard improvements When using a physical keyboard or mouse with your headset, you should now see fewer interruptions from hand tracking, including when these devices are connected to your headset via Bluetooth or when using Meta Quest Remote Display. Local multiplayer and boundary recall with Meta Virtual Positioning System Local multiplayer allows multiple VR devices to play in the same physical space in a common immersive environment, while improved boundary detection uses Meta server processing to improve the likelihood of recognizing previously established boundaries, reducing the chance that you will be prompted to re-draw your boundary as you move between physical spaces. This enhanced understanding of your immediate physical space is achieved by sending point cloud data from your device to Meta servers for processing. Learn more about Meta Virtual Positioning System and how to enable it from your privacy settings. Travel mode (Quest 3 and Quest 2 only) With travel mode on Meta Quest 3 and Quest 2 you can interact, work and play in MR while on an airplane and also access in-flight entertainment. Once you enable travel mode from Experimental in Settings, you can turn it on or off anytime from the Quick settings panel. You may also see a message to turn on travel mode if you try to use your headset while on a plane. Learn more about travel mode.22KViews4likes52CommentsMeta Quest build 62.0 release notes
These features and enhancements will gradually become available starting the week of February 7, 2024 and will be pushed to Meta Quest 3, Meta Quest Pro, and Meta Quest 2 headsets. Please note that you can find the most up to date release notes on our release notes article and you can check out our v62 blog as well for more details. Spatial Video Gallery If you have an iPhone 15 Pro or Pro Max, you can now upload spatial videos to your Quest headset using the Meta Quest mobile app. Sample spatial videos are available for viewing on your Quest headset in the Spatial videos section of the Files app. Spatial video length is limited to 20 minutes. Gamepad support Meta Quest Browser now supports external gamepads, including PlayStation, Xbox, and many more. Connect via Bluetooth or USB-C and enjoy countless web-based games on a massive 2D VR screen. Quest support for gamepads has also been enhanced to include PlayStation 5 DualSense Wireless Controllers and PlayStation 4 DualShock. Safety Center We’ve introduced a Safety Center within Privacy and Safety Settings, making it easier to view profile status details, any restrictions added to your profile for code of conduct violations, and your reports about others. Simplified Quick Actions menu We’ve streamlined the default Quick Actions when using hands. A quick pinch and release now opens the universal menu, and a pinch and hold recenters the headset view. You can try out the new default Quick Actions or use the previous version of Quick Actions with more shortcuts. You can find this feature in Settings under Movement tracking, select Hand tracking, then select the toggle next to Expanded Quick Actions. Set up multiple spaces We've added support to save up to 15 total spaces in Space Setup. You can now scan, name and experience the magic of mixed reality in more than one room. To manage your spaces, go to Settings, then Physical space and select Space setup. Space Recall improvements We continue to improve the headset’s ability to remember previously set up spaces. For situations when a previous space can’t be recalled, we’ve added the ability for you to look around the room and have the headset recall the space without having to rescan the area. Anchors improvements and fixes Anchors are foundational to support boundary and Space Setup and further allow you to position and persist virtual content in your apps. To best support adaptive experiences, our improvements include: Increased resilience powered by Meta Quest Point Clouds. Increased accuracy across all Quest devices as well as larger space tracking for Quest 3. Improved Scene Anchors to have fixed relative poses and walls stay fixed to improve roomscale experiences that involve physics. Quest Link updates We’ve made a number of updates and improvements for Meta Quest Link, including: Oculus PC app is now the Meta Quest Link App. Link now offers a 120Hz refresh rate with compatible PCVR titles When USB Link Auto-Connect is turned on, Link will now automatically reconnect if there is a software crash or disconnection. You can find this setting by going to Developer in System Settings. Make sure Enable custom settings is toggled on, then you can select the toggle next to USB Link Auto-Connect. We introduced Spatial Data Permission to our headsets and are now also bringing it to Link. This gives you control over sharing spatial data over Link. You’ll need to enable Spatial Data sharing in Settings to use Scene API over Link. Link now supports nVidia 4000 Series GPUs. We’ve made improvements to Link stability, reliability and battery efficiency. We resolved a number of known issues and bugs. App continuity when multitasking This feature allows you to pick up where you left off within apps and between apps as you transition across various experiences in VR, making it easier for you to continue your tasks without interruption. Microphone quality enhancements We’ve made a number of improvements to Quest microphone quality and usability, including: Increased audio quality and improved audio/video synchronization for screen recordings. Improved speech clarity with suppressed plosives or pop sounds like “P” and “T” and fine-tuned equalization to give your voice a more balanced and pleasant sound. When making a party call on Quest, there is Improved discoverability of the Call bar, with the option to switch the microphone between Calls and App. We fixed an issue where you could accidentally mute your microphone. Added prompts to alert you when your microphone is muted, like when an app is trying to use your microphone so you can chat with other people. Facebook livestreaming First announced in v56, Facebook livestreaming is now available on Meta Quest, allowing you to livestream to your Facebook friends from Meta Quest. Once you add your Facebook account to the same Accounts Center as your Meta account, you will be able to livestream from Quest to Facebook by selecting Camera from the universal menu, and then selecting Go Live. YouTube livestreaming and chat We are introducing a new way for YouTube livestreamers to engage with their community in real time. YouTube streamers can now see their YouTube live chats while fully immersed in VR. YouTube livestreaming requires casting to desktop and using stream companion desktop software, such as OBS. Note: This feature works for public live streams only and will not work for private or unlisted streams.49KViews20likes91Comments