Meta Horizon v250 Release Notes
The v250 release provides better visibility for creators by making World Broadcast available to everyone. Read all about it below! Read on for more details on Meta Horizon v250: ✨New Features World Broadcast is now available for everyone. This feature creates streams from live cameras that you place in your world to best show off the action and excitement. The World Broadcast feed is then shown on surfaces such as the Meta Horizon App feed and other Meta platforms such as Facebook and Instagram. For details on how to get started check out the documentation and samples. This is the full rundown of v250, but please find other release notes HERE40Views0likes0CommentsMeta Horizon v249 Release Notes
The v249 release provides greater control over mobile input styles and fixes a few bugs for Noesis. Read all about it below! Read on for more details on Meta Horizon v249: ✨New Features Mobile Input Styles provide greater control over how you want your player movement speeds to work on mobile, by providing adjustable threshold steps that control speed increases from walk through to sprint. See the new methods (setMobileInputStyleDefault(), setMobileInputStyleComfortable(), setMobileInputStyleAlwaysSprint()) in the core player API, and the tutorial for more details. 🐛Bug Fixes Some assets would occasionally fail to load (including Noesis panels). Only owners could see Textures loaded via external resources in Noesis. This is the full rundown of v249, but please find other release notes HERE38Views2likes0CommentsMeta Horizon v239 Release Notes
"Mobile Innovation" Competition (MHCP Only): We're excited to announce our grand finale competition for 2025, Mobile Innovation! This competition finale for 2025 challenges creators to design and build experiences that redefine what's possible on mobile devices within Horizon Worlds. Whether it's optimizing for touch, designing out-of-the-box mobile-first interactions, or leveraging the unique capabilities of smartphones, this theme is all about pushing the boundaries of mobile creativity and capabilities on Meta Horizon. Visit the competition site (LINK LIVE AT 10AM PST) to learn more about the competition, how we'll judge, and what it will take for you to be eligible to win. Additionally, in v239 we're adding NoesisUI to the Horizon desktop editor! NoesisUI empowers users to build more robust and performant 2D UIs for their world. Read on for more details on Meta Horizon v239: ✨New Features NoesisUI for Desktop Editor: NoesisUI is a new 2D UI solution we have added to Horizon editor so creators can build more compelling, creative and performant 2D UI panels. When using Noesis with the desktop editor, users can build their UI panels in Noesis Studio and import them into the desktop editor. Check the documentation here for information on creating your Noesis panels, configuring your NoesisUI panel, setting up animations for your panels, performance considerations, and fonts. NoesisUI Tutorial World: A new tutorial world is also available that demonstrates the NoesisUI integration in the desktop editor and provides examples for implementing NoesisUI into your world. Check out the NoesisUI tutorial world here. Player Locomotion API: The player class in TypeScript now includes locomotion functions previously exclusive to NpcPlayer, enabling local player movement, pathfinding, jumping, and rotation. Great for 'tap to move' gameplay styles, see the API docs and tutorial for details. 🐛Bug Fixes Fixed a GPU crash that could occur when switching templates. Follow Camera: Vertical Offset can now be set up from the spawn point. The SharingAPI will now correctly pass the shareID variable instead of null. This is the full rundown of v239, but please find other release notes HERE129Views0likes0CommentsMeta Horizon v240 Release Notes
The Horizon desktop editor toolbar has been updated! The updated toolbar improves the categorization of features including build options, systems options, preview options, scripts, and GenAI functions. Additionally, the NPC feature has been updated with an expanded catalogue of voices to add to your created NPC characters. Read on for more details on Meta Horizon v240: ✨New Features Horizon desktop editor toolbar updated with updated categorization for build options and features in the desktop editor. Check the updated Creator Tools page for more information.We’ve updated the NPC voice process with an expanded catalogue of voices. You can now assign enhanced voices from a curated set of voices during the NPC creation process. Learn more here. 🐛Bug Fixes Fixed invite-only group travel conflict when multiple invite-only travel are created at the same time. Fixed setWhoCanTrigger bug when used inside onPlayerEnterTrigger. Fixed several Custom UI issues including server-side rendering problems, failures to load to due to "event" from async, and an Intermittent Ownership Transfer failure causing missing Custom UI or Logic. Fixed a bug causing the player entity to be missing during PlayerJoin/PlayerLeave. This is the full rundown of v240, but please find other release notes HERE34Views1like0Commentsv19 Ray-Ban Meta and Oakley Meta Release Thread
Hey Everyone, v19 begun rolling out on October 2, 2025 for Ray-Ban Meta and Oakley Meta glasses. New Features Quick connect You can complete some of your most frequently used communication actions on your glasses in an even quicker and more discreet manner with quick connect. Send voice messages or text messages, place calls, and share captures with a 1-finger hold on your glasses' touchpad. Learn how to set up quick connect. --------------------------------- If you're seeing an issue or bug after updating to v19: 1) For issues: Check within the AI glasses community forums for an existing thread on the issue, if you don't find one, make a new thread. Please add the tag "V19" to the thread and in the title. 2) For bugs: If you come across a bug, please post each one you spot in its own thread, to keep track of individual issues separately. Make sure to also send in bug reports through the Meta AI app along with posting on the forums if you notice anything going wrong.546Views6likes0CommentsMeta Horizon v236 Release Notes
Read on for more details on Meta Horizon v236. ✨New Features Social Following API/Asset Template: Creators can now showcase a curated list of Instagram and Horizon profiles in their world using the Social Following Asset Template, or the new showProfilesToFollow API. When users click the Social Following Asset or the showProfilesToFollow API is called, a dedicated page opens where users can browse and choose which Instagram or Horizon profiles to follow—making it easier for users to connect and stay up to date with their favourite creators. Learn more here. Remixable Worlds: Remixable Worlds is a feature, now available to all, that allows creators to make their world(s) cloneable by other creators to build on top of. Available worlds for creators to remix can be found on the Creation Home page of the Horizon editor in the Worlds to Remix section. Creators can make their worlds remixable in the Publish window within the editor. Learn more about this feature here. 📈Quality Of Life Improvements "Disable physics while grabbed" option is enabled by default for new grabbable objects. Added filtering to the creation of NPCs to avoid any terms of service violations during NPC character creation rather than after. Creators can now iterate on their local files and refresh their assets by using the right-click menu without needing to go through all the import modal and file selection processes. Creators will now have one choice for Mesh Generation. This new update enhances the current Mesh Generation model. Learn more here. 🐛Bug Fixes Fixed a bug where the "Combine Selection" option when combining assets in the hierarchy would not show or work as intended. Fixed a bug where NPC nametags could be shuffled and assigned to the incorrect NPCs. Fixed a bug where NPCs would all follow the same locomotion path, regardless of creator intent. This is the full rundown of v236, but please find other release notes HERE.52Views1like0CommentsCommunity Upgraded
The community platform will be undergoing a major upgrade on July 9 starting at 6 am PDT. This upgrade will bring improvements to the performance and user experience of our community. The upgrade requires downtime, so expect the community to be down for a few hours and then in read-only mode for a few hours after that.1.5KViews12likes51CommentsMeta Quest build v67 release notes
These features and enhancements are becoming available starting this week of July 8, 2024 and are pushed to Meta Quest 3, Meta Quest Pro and Meta Quest 2 headsets. Please note that you can find the most up to date release notes on our release notes article and you can check out our v67 blog as well for more details. New window layout We’re adding the ability to move windows around when you have multiple apps open in your headset. You can reposition windows anywhere. You can also watch content on a large screen by selecting the theater view on any window’s control bar. You can find this feature under Experimental in Settings. Creator content in Horizon Feed We’re introducing new creator videos to Horizon Feed. You can connect with creators through reactions and sharing and jump into games and experiences directly from content in your Feed. If you are an active creator on other social networks and are interested in participating as a publisher, please let us know in the Meta Quest Community Discord. This feature is rolling out gradually Swipe Typing We’ve added the ability to use swipe typing to enter text when using your headset. Cut down on typing by sliding your finger or cursor from letter to letter to spell words. You can turn this feature on by going to Settings, then System, then Keyboard and selecting the toggle next to Swipe Typing. Eye tracking improvements (Quest Pro only) We’ve made further improvements to eye tracking on Quest Pro. For the most accurate eye tracking, you can always recalibrate by going to Movement tracking in Settings, then Eye tracking and selecting Calibrate next to Calibrate eye tracking. Do Not Disturb improvements We’ve made a number of improvements to the Do Not Disturb setting. You can now select different durations for Do Not Disturb. You can turn this feature on from Quick settings. If you have Do Not Disturb turned on, you can also control this feature from Notifications. Wi-Fi QR code scanner (Quest 3 only) You can now scan a Wi-Fi QR code to connect to a valid Wi-Fi network with your Quest 3 headset. To scan a QR code, go to Wi-Fi in Settings and tap Scan QR Code. Immersive media continuity You can now open Quest TV or use File Viewer to watch immersive videos without quitting your current immersive app.40KViews38likes78CommentsMeta Quest build v64 release notes
These features and enhancements will become available starting the week of April 8, 2024 and will be pushed to Meta Quest 3, Meta Quest Pro and Meta Quest 2 headsets. Please note that you can find the most up to date release notes on our release notes article and you can check out our v64 blog as well for more details. Lying down now on Quest 3 Lying down is now available on Quest 3. Kick back, relax and recline for casual experiences including media playback and stationary immersive gaming. You can enable this feature by going to Experimental in Settings and selecting the toggle next to Use Apps While Lying Down. Once enabled, you can use this feature by laying down and then pressing and holding the menu button to reset your view. External mic support (Quest 3 only) You can now use an external microphone with your Quest 3 headset. You can plug a mic directly into the headset’s USB-C port, or use an adapter to connect a mic through the USB-C port. Once you’ve plugged in your external mic, you can switch to it by going to Experimental in Settings and selecting the external mic. Keep casting when headset taken off Previously, when you removed your headset while casting, the livestream would go black. Now when you take off your headset while casting to the Meta Quest app, the stream will stay alive, providing an improved and more seamless casting experience. Directly Join friends in Horizon Worlds We’re testing new ways to make it easier to join up with friends in Meta Horizon Worlds. If your friend is online with their location shared and in a public world, you can join them directly from the People app on the universal menu. You can control the sharing of your Active Status on Quest (learn more) and in Meta Horizon Worlds, where you can also control the sharing of your world location (learn more). Passthrough improvements Passthrough is the fundamental mixed reality capability that allows users to comfortably view and interact with the physical world while wearing a headset. Today we are announcing a number of improvements to the passthrough experience that will roll out to all users on Quest 3 with the v64 release. Improved resolution We have improved the perceived resolution for passthrough by optimizing the passthrough pipeline. This makes it easier for users to see finer details and read smaller text in the real world - such as notifications on a smartphone screen. Improved image quality We have fine tuned the camera processing pipeline to improve color, exposure, contrast and dynamic range in passthrough. This makes color passthrough better match the real world. We have also reduced graininess (aka image noise) in lower light conditions making for an overall more comfortable passthrough experience in a range of lighting conditions. Update We wanted to provide an update regarding the scoped storage fix. Although it was implemented in v.63, we also wanted to share that Google has published guidelines for managing all files on a device that supports scoped storage: https://developer.android.com/training/data-storage/manage-all-files#all-files-access These guidelines offer valuable information on permissions and APIs that application developers can use to maintain the same level of file management capabilities as before the scoped storage fix was introduced. We encourage you to consider these guidelines when updating your apps for optimal results.44KViews27likes73Comments