UE4 + Quest : FPS drop when running a release version of the app for the second time
The first time a shipping version of the app is launched, everything runs fine and we're hitting 72fps on the Oculus Quest. However, immediately after a restart of the app, there's always a consistent drop in framerate (~10fps lost) This seems to happen only when we create a release version for distribution, and not when we build a regular shipping build. Has anyone else noticed this happening ? FYI we're running the Oculus branch of Unreal Engine 4.22.1 Quest build settings for Arm64+ES3.11.3KViews2likes2CommentsStarting a project in 2019.1
How much trouble am I creating for myself by starting dev in 2019.1? With it not even being mentioned on the compatibility page am I creating future pains for myself? I would really love to be starting a project with the most current. My project will be fairly simple but I have short turn around and don't want to throw it off. 2017.4.21f1 (Recommended) 2018.3.10f1480Views0likes0CommentsDK2 support in the Released software centre?
Hello does anyone know if the DK2 will still be supported in the Oculus Rift software centre? I am thinking of testing that with the software centre till I get around to getting the retail version. I am really hoping the DK2 is not dead?898Views0likes2Comments