Unity OVROverlayCanvas appears as zoomed in when using Dynamic Resolution
We are trying to optimize our game using Dynamic Resolution. We followed this document: Dynamic Resolution: Unity | Oculus Developers When we were trying to fix the last known issues in the document (Additional RP when scaling != 1), we found that all the OVROverlayCanvas were broken showing larger images and texts as if they were zoomed in. Had anybody met the same problems with us? Are there any solutions for it? Unity Version: 2021.3.32f1 Core SDK Version: 62.0.0547Views0likes0Comments