Make all materials in all samples URP
Dear Meta staff, can we please make ALL materials URP in all samples for Unity? I don't know any person using Built-In Renderer Pipeline in their Quest projects anyways.... I think this will give a lot of value to the samples offered by Meta, without having to duplicate materials and re assign them cus the URP converter can't change some stuff in the packages folders..... Thanks!514Views5likes0CommentsUnable to create URP projects using the new Meta UPM Packages
In the days of the Integration SDK, it was possible to upgrade all the materials using the Unity Built-IN to URP converters. It was frustrating as this had to be repeated every time you upgraded the package, but it was manageable. However, with the move to the newer UPM package delivery, the materials are all read-only due to the nature of UPM packages, and thus cannot be upgraded, making UPM built projects (which I prefer) can only be built with the legacy "built-in" pipeline. Could we have a variant of the XR.Utilities Package (or preferably move the materials to the Standard assets package and have two variants there) for BI-RP and URP, please. I did try just copying the package to a project, but due to the nature of URP, but due to the nature of UPM, that did not work. Moving the package to the Unity projects "Packages" folder did work, but then creates an upgrade issue again. Ideally, the UPM packages need to support a maintainable path for URP and non-URP pipelines (although just URP would like be preferred for the new UPM method)2.3KViews0likes3Comments