RenderDoc Invalid FrameCapturer
For several months now, I've been getting an "Invalid FrameCapturer" error while running RenderDoc for Oculus. This is on a UE4 4.26 game for Quest. I've been unable to do any captures at all and it's really impacting our ability to optimise the Quest rendering. Anyone else experience this or have an solution?550Views0likes0CommentsBig performance difference between Quests?
Hey, we have two Oculus Quests which have both the same firmware, still, the performance is dramaticly different. In renderDoc (multiple times tested) the #1 has an average framtime of 25ms... #2 has 43ms... We also tested it with the Unreal Profiler which came to this result: #1: Ave FPS: 68.81 | Min FPS: 37.93 #2: Ave FPS: 65.55 | Min FPS: 23.04 ...We tested both Quests with full battery and when they were "still cold". Does anybody has the same problem or maybe an explanation/solution for it?2.1KViews1like6Comments