How to reorient through univeral menu in Unity game
The Rift version of Starfighter Arduxim failed its review with the following feedback: The universal menu integration in your functioning as expected. The intended behaviors include: 1) pressing Oculus Home button should bring up Universal Menu, 2) pressing the Oculus Home button again should return to the app experience, 3) re-orientation within Universal Menu should reorient users in the app experience and 4) exit to home should bring up a prompt that warns user that he/she is exiting the experience. Fails to reorient I think the last line is the reviewer's comment and the rest is the test they were performing. The game is written in Unity, how do I implement the reorientation as I assumed it would be handled by the Oculus Utilities or runtime.1.4KViews0likes5Comments