Meta Quest Link -- Incompatible Graphics Card
Hello, I am a developer trying to use Unity on my Windows 11 laptop to develop VR apps for the Meta Quest 3. To run my project on the headset, I downloaded the Meta Quest Link app. When I open this app, it gives me a warning saying "Your system's graphics card is incompatible with the Rift system software" with a link to https://www.meta.com/help/quest/articles/headsets-and-accessories/oculus-rift-s/rift-s-minimum-requirements/#specs. When I try to connect to my headset using AirLink, I get a similar message. I went into Task Manager and found that GPU 0 is "Intel (R) UHD Graphics" and that GPU 1 is "NVIDIA GeForce GTX 1650 with Max-Q Design", the latter of which I believe meets the minimum requirements (said to be "NVIDIA GTX 1050 Ti" at that link). I went into the NVIDIA Control Panel and set "OculusClient.exe" to use GPU 1 and can verify that this app is using GPU 1 in the Task Manager (in the "GPU Engine" column). Why am I still experiencing this error? Please let me know if any other info from me would be helpful. Thanks!Solved17KViews2likes21CommentsOculus SDK with low performance Hardware
Hi to all. I am new of the awasome Oculus World. I have an Oculus Rift vc bought few days ago. Actually my idea is to use the Rift to stream images get by two cameras and not to use it for gaming. Sadly my laptop is not power enought ( I read different topic on the reccomended spcs ). I have a quite old dedicated video card ( an NVIDIA 740M ) and the "oculus" program doesn't recognize the attached HDMI cable. So I installed the oculus sdk and start to program with C API, but even in that case the Oculus seems to not be recognized by my system. I am wondering if there is a way to use the C API with the oculus sensor even though the minimum requirement specs are not satisfied. I am using Windows 10 with the last version of sdk and oculus runtime. Cheers, Jonathan703Views0likes1Comment