Some of my Research on Designing Modular 3D Interfaces for Virtual Reality
Hi all, In a month ill be presenting my work at HCI International regarding a Modular 3D GUI system I've been developing as part of my PhD research. There is a short video below that I think may be of interest to you devs and hopefully spark some ideas around accessibility. It is video 1/3 that has been developed around my research, each with assocaited papers. In addition, I have a paper being published soon regarding removing tremors for ray-based interaction that I touch on briefly at the start. Very passionate about VR dev and especially this domain, so would like to take this post as an opportunity for discussion around VR UI and Accessible design. https://youtu.be/3NhJOPAUMCs Best of luck on your projects, copys of the pre-prints can be found in the description. Feel free to contact me on my website or twitter otherwise. - Corrie1.7KViews1like0CommentsData security when using own software
Dear Meta team, I plan to use the Quest Pro for behavioral science. Obviously when using Meta software (e.g., Horizon Worlds), behavioral data of my participants would be processed on Meta servers, which would be a no-go in my work environment (i.e., ethics committees would not allow such research). Therefore I will build my own PCVR software with Unity with which research will be conducted. Can I be sure that in this situation, no data from my participants will be sent Meta? Or would the Quest Pro nonetheless send some data (e.g., eye-tracking, voice) to Meta Servers without me actively asking for it? The data processing terms (https://developer.oculus.com/licenses/processingterms-1.2/) are not clear to me in this regards. Kind regards, M Rubo941Views1like0Comments