Roomscale reset HMD
Hi, I am trying to make a roomscale app for the Oculus Quest. I am using blueprints. I have a camera attached to a VROrigin (scene component). When I hold the Oculus button on the Oculus Quest the app re-centers based on the direction of the HMD. This is a problem in roomscale since it rotates the level. In project settings/OculusVr disabling "recenter HMD with Controller" does not stop it. VRNotifications (delegate-VRControllerRevcentered) is called when the button is held. I can do something after it is called, but I would really like to disable it or find a workaround so that it doesn't rotate the level or change your position. THANKS FOR READINGSolved2.6KViews0likes2CommentsDid (Oculus) just introduced a Reset HMD bug in latest update? 4.20 and 4.21 [SOLVED]
Hello everyone, hello Oculus team, I am having a serious re-calibration issue with Oculus latest build from Github: https://developer.oculus.com/downloads/package/unreal-engine-4-integration/ UE4 4.20.3 Oculus VR Git. Steps to reproduce are simple: use "reset orientation and position" node on an input. Use it: Camera position goes into the floor Same project, duplicated for testing: On 4.20.1 4.20.3 Standard UE4 build (from Git): normal behavior On 4.20.1 4.20.3 OVR UE4 build (from Git): Camera goes to the Floor I do use set tracking origin etc... it all worked so far, I demoed the same project on "4.20.1 OVR git" at OC5 it was working as intended. The bug happened after the recent "oculus Software" update (I mean the oculus "app/store consumer launcher") It is not working as intended anymore. Can you confirm this please? Until then I am back to non OVR version. Thank you.3.7KViews0likes8Comments