Acoustics on device with Meta Audio SDK
Has anybody gotten acoustics to work with the latest Meta Audio SDK (v56.0) on device? I've followed the configuration guide carefully and things work on Windows in the editor, but in a build on Quest 2 or Quest pro, the reverb produces a crackling sound (just the reverb, not the spatialization). I've played with all kinds of setting, tuning gain, volume, room properties etc. and nothing seems to help. Any help/pointers are appreciated.1.6KViews0likes2CommentsOculus Spatial Reverb Without Early Reflections
Hello! I'm integrating Oculus Spatial reverb in FMOD. I want to disable early reflections and only have reverb because of performance cost. However, when I turn off "Reflections" on my spatial reverb in FMOD, the audio sounds the same as it does with the plugin bypassed. I've seen the ability to turn off early reflections mentioned several times online. How do I do that/Why isn't reverb being applied? I am testing in the FMOD editor.1.4KViews0likes0Comments