MRUK: Error loading Scene Room Layout
Got this error from MRUKRoom.cs: `Wall anchor with UUID xxxxxxxxxxxx not found!` Value was null. Happend after rescanning my room. Anyone has an idéa how to solve this? Have tried deleting the space, creating a new one with another name, deleting and reinstalling the game. Uses Meta MR Utility Kit v65 Edit: Updated to v66 v69 (Meta XR All-in-One SDK), but same error, even though the changelog says it should have fixed it.4.1KViews0likes11CommentsTrigger room setup /space setup from app
Hello community, I'm currently work on a Demo for mixed reality. For my demo I need space setup / room setup being setup correctly to work fine for occlusion but I don't found in documentation how to force room setup to be done before launch the app, verify space setup is present, or force to launch space setup from app like the Meta Demo "space encounters" do. There is any method to do this ? Or documentation ? Thanks you all for future answers.1.1KViews0likes4CommentsUnity Meta SDK v67 / v66 .With v65 Meta introduced Scene Discovery API but there's no documentation.
It seems that Meta introduced an API allowing the mashing and combining of separate rooms from the Scene API. While I have seen this in action via the Building Blocks such as the "Find Spawn Position" block which accurately places game objects in ALL rooms. I'm having huge problems with Nav Meshes and the Nav Mesh Example scene. The project I'm developing requires an NPC to wall all around the space. Problem: Even after setting the RoomNav Mesh component to "All Rooms", It does not accurately link them together. I disabled the Scene Obstacles Door_Frame etc. so they should be able to walk through and the nav mesh to generate. Whatever I do the Nav Mesh never connects with the others from the other rooms. I guess the Discover API is a bit hidden behind MRUK. If anyone knows of a possible solution it would be greatly appreciated. Sorry for the tag neurodivrgent ! Any clue who I can ask for this? The only reference to this is a full Blog Post from Meta about the version release of the SDK and some online articles. Absolutely no official documentation or guide on how to appropriately implement.524Views0likes0CommentsHow to get the desk position data from the Room setup process ?
Hello, I have been using Unity for a few months, I am currently in the process of creating a tech demo for the META quest pro, I am using hand tracking and controllers for the room setup process. Currently the desk is just spawned into the scene within the guardian, boundary data. I have managed to call the room setup process but could not find anything in the Oculus documentation and pulling the desk position data from the room/desk setup process. Could anyone provide any tips or suggestions as to how I could get the desk position data and ensure my desk game object spawns at that location? Thanks !!2.3KViews0likes1Comment