MRUK: Unable to Load a new Scene from the device when changing physical room
Hi, I have a scene that is working in one room and I would like it to rescan the scene or load a new scene from the device if I move into a new physical room (scanned and present on the device). I am debugging the efficiency of MRUKRoom.IsPositionInRoom(Vector3 pos) by recoloring the EffectMesh... But the below code does not do what it should... Any Meta ppl can help??? Please... if (!isInRoom) { _effectMesh.MeshMaterial.color = Color.green; MRUK.Instance.ClearScene(); MRUK.Instance.LoadSceneFromDevice(); } Thank you. GL1.1KViews0likes1Comment